The changing world of skinning communities
How does the community continue to thrive in a mainstream world?
Monday, February 11, 2008 by Draginol | Discussion: OS Customization
Skinning first started getting popular around 1999. Back then, it was mostly about skinning Winamp and WindowBlinds. Today, people expect to be able to customize virtually every aspect of their PC experience. From the moment someone boots to the time they shut down, everything a user sees they now anticipate the ability to personalize somehow if they choose to.
In the beginning, the content came from the community. The software itself was developed within the community as well. A given program would go through many beta iterations and technically savvy users would report problems they had, post their system info, and work with the developers to fix the problems.
Because the community was essentially a partner in the production of the software, the software was relatively cheap. $10 to $20 was the typical price for any customization program. After all, if the user base was actively part of the development process and they were the ones providing the bulk of the content, how could anyone justify charging more than that? And, as a practical matter, community participation drastically lowered the cost to develop skinning software which in turn opened the door to lots of freeware and shareware developers, working out of their houses, to create cool stuff.
When Windows XP came along in 2001, things began to change. Skinning became much more mainstream. The ratio between consumers of software/content to producers of software/content changed dramatically. Once skinning went mainstream, users expectations began to change. The number of people willing to create content dramatically decreased as a % of the user base.
In addition, the community that once would provide in-depth reports on bugs evolved into a community that increasingly would provide reports like "This is broke, it don't work on my computer. How could you release this buggy mess????" The same community that produced incredibly talented skinners increasingly became a community of consumers waiting for someone else to make things for them.
As the skinning community became more consumer-centric, the costs of providing software and content for that community increased. In many respects, the "community" of year year is long. Now it's a "market". Increasingly, unconsciously, even internally the word "market" has begun replacing the term "community". The "skinning market" differs from the "skinning community" in that the former expects the software developers to do it all while the latter sees themselves as part of a team with the developers.
The net result is that most users simply want to buy a product and get really high quality content and not mess around with "community" content. Which, naturally, means that fewer people, as a % are willing to use the various editors and tools to create community content.
Similarly, today's users often become irate at the notion of running into bugs in software marked as betas. Very few users are willing to even try out betas and give feedback. Moreover, some people who do try out betas and do post expect that every issue they consider important will be quickly addressed and will stop contributing feedback if their particular issues aren't responded to in a timely way.
So what does this mean?
I predict we'll see the following trends:
- Content will begin to be provided as an additional optional service. For example, a user might buy WindowBlinds for $20 OR have the option to buy WindowBlinds Plus for $40 which includes a 1-year subscription to WinCustomize.com.
- WinCustomize.com subscriptions will continue to evolve to where content becomes increasingly the value-add users get. Discounts on "Master Skins" and free content from Stardock Design will become the norm.
- Users who contribute help in testing betas, giving feedback, generating content, helping in the community will get free subscriptions.
That's the 3 thigns I think will happen in the future as the skinning world adapts to becoming mainstream. In my mind, that's the best way for skinning to grow while saving its own soul.
Hopefully, people aren't taking what I'm writing as "complaining". What I am doing is making observations about how the skinning world is evolving over time. The mainstreaming of it is altering the perceived relationship between the people who make stuff and the people who use stuff. The unspoken social contract between the two was traditionally that we developers make our stuff cheap and in return the users make the content and help us track down problems in an open and symbiotic way. But that relationship has changed to being more akin to a traditional producer/consumer relationship. Which is fine if that's what the...market has chosen.
Reply #22 Tuesday, February 12, 2008 4:41 PM
I'm far from being a "Master" myself but I'm always happy to help anyone where and when I can. Just drop me a line at navigatsio@gmail.com with a question, screenshot or whatever and I'll do what I can to find a solution.
Reply #23 Tuesday, February 12, 2008 7:38 PM
Reply #24 Tuesday, February 12, 2008 8:23 PM
Reply #25 Tuesday, February 12, 2008 9:31 PM
Hmmm... I have reported about a few bugs that I found in DesktopX 3.49 rc. And I was really ready to help with its testing. However it seemed to me that Stardock wasn't interested to receive such information because nothing has been changed in DesktopX after my messages...
Anyway if you need any help from me let me know by e-mail. I'll work free of charge because I love DesktopX and I need its finished version for Vista.
Best Regards.
Reply #26 Tuesday, February 12, 2008 10:04 PM
Go to a photoshop tutorial site like 'Good-Tutorials' for an example. Look at the detail of the tutorials. The screenshots, the instructions.
I wouldn't be able to make the stuff I make if I hadn't read these and they hadn't been so 'complete and detailed'. So, now I can photoshop a funny image or a half decent icon or make a wall.
I want to make a windowblind. More than anything, I want to understand how to make one from start to finish. I want to know why this will work and that won't. Why I have to adjust this margin or when I need to set this image to stretch and not title.
I want to understand how to script in DX instead of altering someone elses.
The programs have changed over the years. Grown. Become more complicated. Older skinners drop out due to life or lack of interest. New ones come without the knowledge or experience of the 'earlier' versions of the programs and have to learn more to start. I barely had a grasp On Skinstudio5 when 6 comes out, with more options, tweaks, and tricks.
Give us the 'detailed' tutorial. The one everyone has been asking for. I think if peole had more information, you would have more skinners. As it is, it can be intimidating. And I'm not talking about the tutorials in the wiki. Yes, those people are making a contribution and many have helped. But where is Stardock's Official 'Detailed' Tutorial for Windowblinds?
I'm not looking to start an argument with all this. I just desperately want to make a skin. I have so many ideas and things I want to try with it. I get frustrated. At times, I get discouraged to the point of saying the hell with it and just walking away from skinning all together. It sucks to not be able to make what I want and not know if it would be good...NOT because of my artistic ability or lack of imagination...but because I don't have the fool instructions.
Just my two cents. And a plea.
Reply #27 Tuesday, February 12, 2008 10:16 PM
In my opinion ObjectBar could make a standalone program, similar to ObjectDock, if it did just 2 things. Behave in a more stable way with DX widgets and offered an easier to use means of loading a user made graphic. I still don't know how to give Object Bar a png or bmp file to use as I can easily do with DX. By the way, DesktopX is a great product. WindowBlinds and IconPackager alone won't make a very good Object Desktop Suite. You could also have a Object Desktop Premium package with all the goodies. If it all worked superb, it could go for more than $50, as long as it really was a compelling Vista add-on.
Reply #28 Tuesday, February 12, 2008 10:19 PM
This post and the sibling one ("Is skinning a community or a market?") is being replied to by "the forum regulars" with few exceptions.
We're talking about the future of skinning and it's the same ol' guys responding. Maybe the noobs *do* need a place to hang out without folks that have been around.
Reply #29 Tuesday, February 12, 2008 10:24 PM
If you think of Stardock as a candle that burns bright....putting together a tutorial/instructions would be like lighting a second candle. That would be all the new skinners and potential testers. It would then be two candles burning bright. More skins, more talent, more people drawn to the site, possibly skinning...you may get a third candle. All three burning bright.
Here's where PO goes out on his limb...you have this great product (SKINSTUDIO) and it sounds like 'you're' complaining because no one is using it. Show them how. It is frustrating to purchase it and then have to hunt the web for tutorials.
Seeing any of the other softwares go is sad to think about. They make the suites complete. They are so unique to the site and people I have come to know. Some are just as lacking as Skinstudio for tutorials from Stardock and the poeple who design the software, though.
I would like to be able to make wb's and some other things. I would love to able to be the one offering help instead of always asking.
Reply #30 Tuesday, February 12, 2008 10:31 PM
Candles usually have a pretty bleak future and a short life span
Reply #31 Tuesday, February 12, 2008 10:33 PM
May tell you with a big secret that I already began to lose interest for DX widgets step by step. Why? Because I have lots of ideas for Sidebar Gadgets that I can't make with DesktopX on Vista...
A little more expectation time and I shall compelled to study the Microsoft Gadgets SDK.
Reply #32 Tuesday, February 12, 2008 10:38 PM
Reply #33 Tuesday, February 12, 2008 11:20 PM
Personally I think commercial skinning is in its infancy.. perhaps not even born unto itself yet.
Lots of good and exciting things to come as far as I see it. pessimism.. be gone.
Reply #34 Wednesday, February 13, 2008 1:49 AM
Mostly referring to the recent slowing of upload #'s concerning the major Apps WB,IP,winamp,etc..these sections used to get new content quite frequently and theres fewer artist's upping stuff compared to before.
Reply #35 Wednesday, February 13, 2008 6:38 AM
I agree more tutorials are needed. As Bebi said we have some great resources to put tutorials, but we also need people to help write them. I try to write as many as possible, but I would like to see more "specialized" tutorials from people who excel at a certain type of skinning.
I will write a full article about this soon, but let put it out here now.
If you would like to write a tutorial or guide, but are not sure how to do it, please contact me and we can work together to get one made.
Reply #36 Wednesday, February 13, 2008 6:39 AM
Well I think Winamp is a good example of a skinnable app that really just isn't as popular as it was in the past.
Reply #37 Wednesday, February 13, 2008 6:47 AM
A tutorial on writing tutorials would be of assistance to me.
Reply #38 Wednesday, February 13, 2008 7:58 AM
This is great. Like I said, some of the tutorials have been a help. But we need a full and complete one, in one place, from start to finish from the designers of the software. Why should it fall on the folks trying to figure it out?
You're right. And I think part of the point being made here is that the current candle is flickering down to nothing. Time to light a new one. Time to bring all interested parties out of the dark. Time to share the light and illuminate people like me who desperately want to learn the software from start to finish. Not in bits and pieces in a dozen different views or perspectives that you have to try and put inot one handbook.
Reply #39 Wednesday, February 13, 2008 8:11 AM
Reply #40 Wednesday, February 13, 2008 8:39 AM
"This document is not a guide to using SkinStudio but is designed to introduce
you to the concepts of skinning using WindowBlinds, so that if and when you
choose to use SkinStudio, there will not be much of a learning curve."
A step by step 'guide' would be nice. Updated to Skinstudio6. Not to sound sarcastic, honest, but Stardock has to lead the way in success of software without supplying instructions. I've seen other software and their forums where people complain they can't use the software, there are no instructions or they aren't complete. A lot of those software titles don't last long or never reach the popularity of Stardock's skinning software.
I think part of the problem is all the other skinning options being put out there and Stardock has ridden on the coat tails of it's uniqueness and popularity for too long. Sorry if that sounds harsh. The earlier comment about 'only a few noobs' posting in this thread and them needing 'a place to post free of the regulars' I don't believe is the answer. Give them the tutorials as well and more of them will be involved because they will know what the heck is going on and being talked about.
I think the lack of new skinners is partly due to the lack of guidance. It's frustrating that the tutorial you point to is 3 versions ago. It's years later. We now have Vista and a slew of new tweaks and options. Tutorial updates come in the way of 'Here are the new features...Here's what you can do on this version..." Who are those posts for? The noobs or the people ALREADY skinning and familiar with the software. Maybe this is why you don't have many noobs posting in this thread. They have been excluded when they got here because there is no official tutorial and the update articles on the actual software updates certainly aren't speaking to them. The program keeps growing and expanding and more and more people get left out when you look at the increase of traffic and interest over the years just since that version.
With every new version and update and added feature being highlighted in separate articles it's just more for the potential new skinner to have to hunt down and then try to assemble themselves into one flowing manual that they hope will make sense to them. Difficult when it is written by so many different people with different ways to 'describe things, terms, styles, and even languages.
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Reply #21 Tuesday, February 12, 2008 4:38 PM