Piracy & PC Gaming

Monday, March 10, 2008 by Draginol | Discussion: GalCiv Journals

Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn't sell as many copies as it should, it must be because of piracy.

Now, I don't like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales.  But arguing that piracy is the primary factor in lower sales of well made games? I don't think so. People who never buy software aren't lost sales.

Is it about business or glory?

Most people who know of Stardock in the gaming world think of it as a tiny indie shop. And we certainly are tiny in terms of game development. But in the desktop enhancement market, Stardock owns that market and it's a market with many millions of users. According to CNET, 6 of the top 10 most popular desktop enhancements are developed by Stardock.  Our most popular desktop enhancement, WindowBlinds, has almost 14 million downloads just on Download.com. We have over a million registered users.

If you want to talk about piracy, talk about desktop enhancements. The piracy on that is huge.  But the question isn't about piracy. It's about sales

So here is the deal: When you develop for a market, you don't go by the user base. You go by the potential customer base.  That's what most software companies do. They base what they want to create on the size of the market they're developing for. But not PC game developers.

PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen.  I've never considered myself a real game developer. I'm a gamer who happens to know how to code and also happens to be reasonably good at business.

So when I make a game, I focus on making games that I think will be the most profitable. As a gamer, I like most games.  I love Bioshock. I think the Orange Box is one of the best gaming deals ever. I love Company of Heroes and Oblivion was captivating.  My two favorite games of all time are Civilization (I, II, III, and IV) and Total Annihilation. And I won't even get into the hours lost in WoW.  Heck, I even like The Sims. 

So when it comes time to make a game, I don't have a hard time thinking of a game I'd like to play. The hard part is coming up with a game that we can actually make that will be profitable.  And that means looking at the market as a business not about trying to be "cool".

Making games for customers versus making games for users

So even though Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million, it's still largely off the radar. I practically have to agree to mow editors lawns to get coverage. And you should see Jeff Green's (Games for Windows) yard. I still can't find my hedge trimmers.

Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It's the highest rated PC game of 2008 and probably the best selling 2008 PC title.  Neither of these titles have CD copy protection.

And yet we don't get nearly the attention of other PC games. Lack of marketing on our part? We bang on the doors for coverage as next as the next shop. Lack of advertising? Open up your favorite PC game publication for the past few months and take note of all the 2 page spreads for Sins of a Solar Empire. So we certainly try. 

But we still don't get the editorial buzz that some of the big name titles do because our genre isn't considered as "cool" as other genres.  Imagine what our sales would be if our games had gotten game magazine covers and just massive editorial coverage like some of the big name games get.  I don't want to suggest we get treated poorly by game magazine and web sites (not just because I fear them -- which I do), we got good preview coverage on Sins, just not the same level as one of the "mega" titles would get. Hard core gamers have different tastes in games than the mainstream PC gaming market of game buyers. Remember Roller Coaster Tycoon? Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity. Those things just aren't that cool to the hard core gaming crowd that everything seems geared toward despite the fact that they're not the ones buying most of the games.

I won't even mention some of the big name PC titles that GalCiv and Sins have outsold.  There's plenty of PC games that have gotten dedicated covers that haven't sold as well.  So why is that?

Our games sell well for three reasons.  First, they're good games which is a pre-requisite. But there's lots of great games that don't sell well.

The other two reasons are:

  • Our games work on a very wide variety of hardware configurations.
  • Our games target genres with the largest customer bases per cost to produce for.

 

We also don't make games targeting the Chinese market

When you make a game for a target market, you have to look at how many people will actually buy your game combined with how much it will cost to make a game for that target market. What good is a large number of users if they're not going to buy your game? And what good is a market where the minimal commitment to make a game for it is $10 million if the target audience isn't likely to pay for the game?

If the target demographic for your game is full of pirates who won't buy your game, then why support them? That's one of the things I have a hard time understanding.  It's irrelevant how many people will play your game (if you're in the business of selling games that is). It's only relevant how many people are likely to buy your game.

Stardock doesn't make games targeting the Chinese market. If we spent $10 million on a PC game explicitly for the Chinese market and we lost our shirts, would you really feel that much sympathy for us? Or would you think "Duh."

 

You need a machine how fast?

Anyone who keeps track of how many PCs the "Gamer PC" vendors sell each year could tell you that it's insane to develop a game explicitly for hard core gamers.  Insane.  I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn't a trade secret (in some cases you may have to get an NDA but if you're a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good.  If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and will actually buy your game if a pirated version is available?

In our case, we make games that target the widest possible audience as long as as we can still deliver the gaming experience we set out to.  Anyone who's looked at the graphics in Sins of a Solar Empire would, I think, agree that the graphics are pretty phenomenal (particularly space battles).  But could they be even fancier? Sure. But only if we degraded the gaming experience for the largest chunk of people who buy games.

 

The problem with blaming piracy

I don't want anyone to walk away from this article thinking I am poo-pooing the effect of piracy.  I'm not.  I definitely feel for game developers who want to make kick ass PC games who see their efforts diminished by a bunch of greedy pirates.  I just don't count pirates in the first place.  If you're a pirate, you don't get a vote on what gets made -- or you shouldn't if the company in question is trying to make a profit. 

The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.

One of the jokes I've seen in the desktop enhancement market is how "ugly" WindowBlinds skins are (though there are plenty of awesome ones too). But the thing is, the people who buy WindowBlinds tend to like a different style of skin than the people who would never buy it in the first place.  Natural selection, so to speak, over many years has created a number of styles that seem to be unique to people who actually buy WindowBlinds.  That's the problem with piracy.  What gets made targets people who buy it, not the people who would never buy it in the first place. When someone complains about "fat borders" on some popular WindowBlinds skin my question is always "Would you buy WindowBlinds even if there was a perfect skin for you?" and the answer is inevitably "Probably not". That's how it works in every market -- the people who buy stuff call the shots.  Only in the PC game market are the people who pirate stuff still getting the overwhelming percentage of development resources and editorial support.

When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush.  Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.

Blaming piracy is easy. But it hides other underlying causes.  When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.

In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.

In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot.  But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on.

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bss08380
Reply #21 Tuesday, March 11, 2008 1:55 AM
There's no need to think of PCs and consoles like you do political parties or religions; it's easy to have a PC and a console


As a, primarily, PC gamer, I still enjoy console games and my choice of platform for certain games is purely dependent solely on which platform I feel like playing the game on


I agree with you here. I have both an Xbox 360 and a great gaming computer. In fact, i use the same monitor and sound system for both and the Computer Case and 360 are inches from each other (I am considering modding them together in the same case). I sit in the same chair for both. For me, PC gaming just feels right. I like the feel of being right there close to the screen and i love the mouse for first person shooters. But i love my 360 as well, ESPECIALLY for games like Rock Band (proud expert drummer) and racing games like PGR3, or fighting games like Dead or Alive 4. These kinds of games just would not be right on PC. But, like 'mittens' said, the PC is just better all around for strategy games. And i enjoy computer based American RPG's because they generally have more depth and length to them and are more mature (The Witcher anyone?) as compared to those girly japanese console RPGs where teenage boys have the strength and will of Arnold Schwartzenegger x50 and seem more concerned with their spikey organge hair than acting like normal human beings (although Final Fantasy 7 is my favorite game of all time).

But for me the deciding factor that makes me angry to see PC dieing is that i enjoy first person shooters better on my PC. Half-Life was born on the PC and it should stay there. FEAR was also born on the PC and it should stay as well. I can go on about games like the Battlefield series, Doom 1-3, Call of Duty, and others but i would just make a fool of myself. Furthermore, there are some great games that just feel right on consoles, like Halo, which 'mittens' mentioned (even though i hate halo 3), and Gears of War, which doesnt feel right for me on the computer, and Dead Rising, or soon to be Fable 2. I just overall agree that both computer and consoles have their uses and neither of them should be allowed to die away because game developers don't know what they are doing.

So as i stated above in my other reply, developers need to pay attention to Stardock and Ironclad and learn a lesson. Piracy can't be blamed for everything. There are other factors at work that are killing the PC quicker.
taltamir
Reply #22 Tuesday, March 11, 2008 2:15 AM
WOW does pretty damn well in china... I think it has like 2 mil in us, 2 mil in china...

The chinese government is now opening "gaming addiction clinics" to handle the loss of productivity, and anti social behavioral crippling the nation's youth.

As an MMO, wow is impractical to pirate (custom servers with broken and outdated content are the only way to play), so it makes sense for it to target china.

Honestly I think this article sugar coats the situation too much to try to talk sense to stupid members of the industry. Games don't sell because they are pure crap. Sins sells because its fun, not because its OMFG EYE CANDY on a 5000$ machine. 99% of people who "pirate" the game would have downloaded a demo / played it elsewhere before buying, and then not gotten the game because its not fun, buggy, and has system requirements that don't match.
Jafo
Reply #23 Tuesday, March 11, 2008 2:20 AM

Smart man, that Brad Wardell.

I've certainly met many dumber...and not too many who'd be cleverer....

Yes, treating the potential customer-base  correctly is what it's all about.

Treat 'em well and you'll be rewarded.  Presume they're all evil warez-users and you're in for a lonely time.  One of my fave games is GTR ....horribly protected via rootkit.  Fortunately Simbin got it 'right' [or better] with GTR2...at least it does NOT install what probably classifies as the ultimate low-point for PC Game copy protection.  Since GTR2's release I have hardly run GTR....simply for that reason....

Feud
Reply #24 Tuesday, March 11, 2008 2:33 AM
99% of people who "pirate" the game would have downloaded a demo / played it elsewhere before buying, and then not gotten the game because its not fun, buggy, and has system requirements that don't match.


As a professor of mine always asks when we toss out warrants:

What evidence do you have to support your claim?
MetalHellssAngel
Reply #25 Tuesday, March 11, 2008 2:50 AM

I think something definitely needs to be approached differently about anti-piracy techniques. My Own example goes to the fact that I love Neverwinter Nights, and was completely excited to pre-order a DVD copy of Neverwinter Nights 2. The day comes I finally get my DVD in the mail open it and plop it in my computer, and what the hell it won't play. It turns out that atari's Anti-piracy software completely fried my DVD-RW drive. (I'm not the only person who suffered this unfortunate fate) so I'm forced to buy a new DVD-RW drive for my less then 6 month old computer. Then re-order the game on PC-CDRom so now my $50.00 game has cost me almost $200.00 to play. Safe to say I along with a few others we're not very happy about this. To Make matters worse they now have released an expansion pack for the game, and from what I understand the same anti-piracy software is still in use, and you can't purchase it on anything by pc-dvd, something I solidly refuse to do because I don't want to have to go out and buy a new DVD Drive for my brand new computer which I just spent $800.00 on. So they have kinda killed part of their own sales if you ask me because I'm scared to death to place any more of their DVD games on my system. I'm sure I'm not the only consumer who has this fear.

Spartan
Reply #26 Tuesday, March 11, 2008 2:58 AM
Speaking as a person with a relatively new $15K rig on my right side and an older (3 years) $10K rig on my left, I think I easily qualify as the definitive hardcore gamer and I must say I have not felt like games have been targeting me. This is of course for a number of reasons. The first and foremost is that I have one utterly frustrating time getting all the stuff to work as a system without anything going other then the OS and drivers. Then getting support for the hardware and OS is a major bitch to say the least.

However once things get working all should be good in gamerland for me right? Not likely. This is where the software and DRM issues come into play (no pun intended) in a big way and often just frustrate and enrage me to the point I kick the box and punch the monitor and pound on the keyboard or all three in some cases. I spent many thousands on replacement hardware over the years because of this situation but that is a different story.

I stated prior that I as a hardcore gamer don’t feel the games are targeting me because I don’t see hardcore gaming as one in the same as high performance computing (HPC). That is a major reason I'm a StarDock (SD) maven.

SD makes games with a solid gaming experience in mind. It addresses both complex and detailed oriented players as well as the simple causal mindless player with its products and offers both an enjoyable experience. As a hardcore gamer that is what I want more than anything. Let me rephrase that to make it more clear - High quality game play is the key at least for getting my money.

So when a games is dumbed down for the masses, content is geared for kids and the controls are gimped and modding is outright off the table you will not see a dime from me and I have lots of them for this stuff to be sure.

Speaking of which why is it that everyone seems to assume that console gamers are not PC gamers? When I see stats that show two or three to one sales for consoles vs PC it makes sense to me given everyone I know that has a console is also a PC gamer and when they buy a title for the console they don’t get it for the PC or am I just missing the obvious here?

With regards to Brad's overall point I have to agree completely. The DRM aspect of the industry is the #1 reason why I have not bought many games that I would have otherwise and then for the ones I do decided to get I always wait to purchase until there is a "cleaned" "pirated" version available from somewhere. I refuse to put disks into my rig to be able to play a game. I refuse to accept multiple levels of security checks and aggressive active monitoring.

Only recently have I went to Steam since it started to carry some games I liked and did not have legitimate access to living outside the US. It still has some DRM issues but it is far better than other systems right now and since my rigs are always online I don’t mind the passive checks. That however is as far a compromise as I'm willing to make.

I want to state more but I don’t have time now. More later.....
jstarz01
Reply #27 Tuesday, March 11, 2008 3:16 AM
here is an article on ign about the problems with pc gaming.
http://pc.ign.com/articles/858/858259p1.html
Kayden3
Reply #28 Tuesday, March 11, 2008 3:21 AM
My view is if the game can run on many systems on not just a select few like Crysis you aren't going to do to well and there are too many games moving to the stereotype that you should upgrade and play the game at its best or not at all on an older system. I Love my PC, I have been building my own PC's for 13years now and I will never buy from dell or any one else cause what I put my machine together for was literally 3g less than Alienware and 2.5g less than dell. Now not every one can upgrade every few years like I do, I am just lucky enough to be with a wife that understands that this isn't just a computer to me its an entertainment utility not just for games, but movies, music and so much more. I know I am lucky and I am thankful for the things I do have.

Then this runs into how much knowledge you have to maintain your own machine and since I have been doing this for so long there hasn't been too much I haven't seen and granted somethings do stump me from time to time but my wife knows little to nothing when it comes to troubleshooting a computer problem, because of that she is willing to pay for things like warranties cause she doesn't want to bother me with those kinds of problems cause I only get calls from her family or mine regarding fix there computer and cause were separated from several states it's always over the phone or I remote in and she knows how much that annoys me.

I know I am running of topic a little but think about it just a bit how much easier is it to put in a console versus a computer? Interestingly enough I saw an article where Tim Sweeney said "Now, 60% of PCs on the market don't have a workable graphics processor at all. All the Intel integrated graphics are still incapable of running any modern games. So you really have to buy a PC knowing that you're going to play games in order to avoid being stuck with integrated graphics. This is unfortunate, and this is one of main reasons behind the decline of the PC as a gaming platform. That really has endangered high-end PC game sales. In the past, if you bought a game, it would at least work. It might not have been a great experience, but it would always work."

This I 100% agree with, my wife wanted a laptop and all she wanted to do was play her Sims 2, AOE3 and a few other games on it. Any laptop starting for gaming is about 2g plan and simple, I found a deal on HP site for about $1700 and that was the cheapest every one else Dell, Alienware, Gateway & Bestbuy all wanted 2g or more. So where is this need for piracy coming from? I say it's coming from people who spend the money on laptop or desktops who think they are getting a deal from the manufacturer and think it is the game studios screwing em cause they don't make games to work on there budget machines, hence they say screw them I'll just download the game and show them cause they don't give a damn about me! This could be rectified and AMD with there new 780g chip set has set out to do just that make games at least playable with an IGP with at least a medium setting.
efz77
Reply #29 Tuesday, March 11, 2008 3:45 AM
Ill be honest, hell yeah i downloaded a pirated copy of this game but when i found out how wonderful this game was i ran out and bought at copy (using my rent money none the less) i think about eh three days after i had started playing the riped copy. I personaly know alot of people who use pirated games to play a game to even see if they would want to buy it. Demos just dont cut it most of the time. I have played alot of demos where the devs put in all the cool stuff so once you got the game there was nothing exciting about it at all. Also there are many games that are released a little half finished so why would you want to go waist money on that? Personaly i love this game and even if there was some nominal fee to play online you would be getting my money every month. Every game i have ever DLed that i actualy liked i bought. Though be it i am one of them people with a $8000 computer
Heretic
Reply #30 Tuesday, March 11, 2008 4:45 AM
I'll just say one thing.

"Piracy made me buy this game"

That's just how it is... I would never have known, liked or buyed Sins of a Solar Empire if it hadn't been pirated.
Wyndstar
Reply #31 Tuesday, March 11, 2008 4:57 AM
here is an article on ign about the problems with pc gaming.
http://pc.ign.com/articles/858/858259p1.html


Wow, I disagree with the president of Epic. You don't need to find a way to force the market to come to your games, you need to build games that cater to the market. If most machines can't run the games you design properly... its YOUR job as a developer to compensate. If you just make the game anyway and then point fingers at "stupid" customers and hardware manufacturers you are really deluding yourself. The problem is what you developed, not the consumer and not the hardware.

I've posted on this topic several times before, as it seems a recurring theme on these boards. I agree with Draginol's original post. WoW and Sims are such huge financial successes largely because they DO scale back their requirements to the point where most "in circulation" machines can run them. I can't express in words how pleased I am in seeing Stardock also understand and embrace this approach. Stardock has made me a loyal customer, and I will continue to buy their products using my purchasing dollar to vote for their business practices.

You know, as more and more previews of StarcraftII show up around the internet, you get more people complaining about the look of the graphics. I'd bet anyone right now that game will make 9 figures at LEAST. Watch the Blizzard employee interview at this years DICE Blizzard at DICE

Start watching that at about 36 minutes in. When they say that they aren't going to be the company that "pushes people to buy new hardware" that is one of the lynchpins of their whole success.

Pirates are a scourge, and are engaged in immoral and (more importantly) illegal activity (yeah.... that's the lawyer in me). But pirates are NOT the reason for the decline in the PC sales market.

You need to design for who your customer base IS, not what you think your customer base SHOULD be. Right now I think most game developers are failing to meet projections because there is a disconnect between what developers WISH their customers were and what the market actually consists of (Brad's Rockstar observation).

~ Wyndstar
hotcod32
Reply #32 Tuesday, March 11, 2008 4:57 AM
[edit, i missed that this was already posted a little bit up there. sorry heh]

thank you! I came across this post while reading a thread about this interview with Tim Sweeney a choice titbit being

TG Daily: What are your thoughts on the future of the PC as a gaming platform? Is scalability the future – we hear AMD talking about Spider and Nvidia is selling Triple SLI that will keep us upgrading over the next several years. Or did the industry lose its focus?

Sweeney: PC gaming is in a weird position right now. Now, 60% of PCs on the market don't have a workable graphics processor at all. All the Intel integrated graphics are still incapable of running any modern games. So you really have to buy a PC knowing that you're going to play games in order to avoid being stuck with integrated graphics. This is unfortunate, and this is one of main reasons behind the decline of the PC as a gaming platform. That really has endangered high-end PC game sales. In the past, if you bought a game, it would at least work. It might not have been a great experience, but it would always work.


Your post as it is is a wonderful almost faultless response to yet more baseless whinning by Epic in regards to the fact there last game failed on PC. They have blamed everything from piracy to lack of gaming PC and you have all but responded to each of those baseless excuses in a perfectly logical way.

It astounds me that epic are complaining about the lack of gaming PC on the market when of the 40% that there are they are targeting maybe at best 15%... a tiny number... i could maybe understand the argument that there are not enough PCs that can play a game at an xbox level but that not what they are talking about and i'm almost positive that the PC copy of UT3 needs a more powerful PC than the hardware in the 360 but i wouldn't put money on it.

Anyway in the end Epic simply need to man up and say that they are making easier money on the consoles beacuse they are a dev house that is big and established enough to do so and that they are dropping PC gaming or doing prots as an after thought beacuse they can't be bothered any more. That i could at lest respect instead of them making excuse after excuse for why the PC market is dying when start dock and sins are doing so well where if epic was right they should have died.

Fantastic post as ever. Thank god for logical sane people.
marklaur
Reply #33 Tuesday, March 11, 2008 5:39 AM
I just about agree with all that was said with one exception. Star dock does have copy protect and the worst type that I like. Activation. Lets be honest you have to have the patches so the games have to be activated full stop.

But this has not stopped me from purchasing Star Dock titles. I just take the risk that I am at the mercy of one day not being able to play because I can no longer activate the patches. I still play a lot of my older titles and are very glad there is no activation for them all.

I prefer Matrix Games cop protection where (I am told, can't confirm this) that if you use a pirate copy the serial gets black banned in future patches since you need to enter the serial for every patch.

This is a much better system. Look at all the activation problems some Sins purchers had. I would be more happy if Star dock had a policy of say in 5 to 10 years after release a patch that had the activation content removed. Maybe they have if so I will admit I am wrong.

I am not trying to knock Star Dock, I just have a different view on the copy protection statement.

Cheers MarkL
Peace Phoenix
Reply #34 Tuesday, March 11, 2008 5:50 AM

 

Star dock does have copy protect and the worst type that I like. Activation. Lets be honest you have to have the patches so the games have to be activated full stop.

I think you need to activate only once per windows installation. And it is completly hidden if you install the game true Stardock Central.

I prefer Matrix Games cop protection where (I am told, can't confirm this) that if you use a pirate copy the serial gets black banned in future patches since you need to enter the serial for every patch.

Well don't forget that with Stardock the serial Id can only be linked with a single e-mail.

 

Abraxas
Reply #35 Tuesday, March 11, 2008 7:26 AM

Well don't forget that with Stardock the serial Id can only be linked with a single e-mail.
 


In that case I hope it is an email address I still have access to and not the university address I lost when I graduated.
Zarhadom
Reply #36 Tuesday, March 11, 2008 7:47 AM
Sins of a pirate

While i can to some extent agree that piracy hurts gaming, i feel that many of the pirates out there are kidz and geeks (with low income) who cant afford to get all the best games out there.
I used to pirate games when i was young (im sorry) not becaus i was a bastard but becaus i really wanted to play the games..
And if i really loved the game i would save up my allowance for 3-4weeks and go buy it.

Good games deserve support, crappy ones do not..
Many games i pirated in the past i never payed a dime for (becaus they were eye candy with no substance, or other varieties)
Every game i love, i own legaly... To say all pirates are greedy bastards out to destroy the world is wrong

Many pirates wouldent be able to buy the game if piracy never existed. They would get the 1game at christmas evry year and thats it (if u come from a low income family)

I reallt miss the balanced discussion about piracy and the reasons behind it (most of my pirate friends that have now grown up, got jobs of their own, buy the games they want instead of pirate them)

By all means im no expert in the field and dont actually know how mutch real loss is incurred on the game devs by pirates but if they think that all the ppl out there who are dl`ing games would buy them if no other choice was awaileble they are just plain wrong.

Last game i pirated was rome totalwar, i used the pirated versjon to see how good the game was compared to the prev games (wich i all own) When the game then was avail in my local shop i bought it! (Wouldent have if i hadent liked it) Does this make me a bastard?
-=XX=-Nephilim
Reply #37 Tuesday, March 11, 2008 8:14 AM
Genius article!

Keep it up

FuzzyNeuron
Reply #38 Tuesday, March 11, 2008 8:15 AM
It is an interesting point that some types of games might be pirated more than others, but is there any hard evidence on which genres are pirated more? My completely unsubstantiated guess is that games aimed at a more mature audience probably have a smaller user base, but are pirated by a lower proportion of the people who play them. Students are probably the biggest pirates, simply because they have no income, but they're also the target audience for most of the games being made today.

As for Stardock's lack of DVD copy protection, that was one of the things that compelled me to buy this game (well that and the glowing reviews). Copy protection has always seemed completely absurd and self-defeating to me. It doesn't pose any obstacle whatsoever for someone with the will to pirate a game. It's like punishing the innocent while the guilty sneak around back and steal from you.
Gldm76
Reply #39 Tuesday, March 11, 2008 9:09 AM
I write for NAG magazine South Africa. We'd be happy to review the game, we even keep listing it in the "What we're playing" notes. But we don't officially have it. It's not sold here. We can't get it. Which is why we haven't reviewed it yet. It's currently being sold as "import only" but seems perpetually out of stock: http://www.take2.co.za/product.php?id=3160274

I know it's sold online, but that's not really practical here where the majority don't have broadband and even those that do pay about $25 per GB of traffic. Downloading a couple gigs of game doubles its cost versus buying it in the store.

My editor's more than willing to spend the pages for a feature, but if the people reading the magazine can't get the game it's a bit of a downer for them. So I'm not really sure what to do. Any suggestions?
gherardo
Reply #40 Tuesday, March 11, 2008 9:21 AM
Some additional toughts.

Whant to sell more? Make demo versions. If I try it and like, I'll buy. I'm investing my time to learn your inteface, please help me with a demo. I'm not buying Sins because I don't know if I'll like it.

As you said, go for buyers. People with incomes do buy their stuffs. So 25 to 50 years old customers is a good target range as is young children 7-11. Teenies want to be smart and save money for something else.

Consoles: as I wrote on a different post, I bought a Wii because is different from a PC and I think that provides a compelling innovative user experience. I had my wife play with it even if she never played a single PC game in her life. The same is not true for PSx or XBox. I think that SD can think of innovative game designs for Wii. Also, Wii can remotely update your station, and I think that SD will manage to let user master their own games to be put on the Wii's CD-reader. Switching environments is a togh task for any SW House, but you should look into the profitability of it.

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