Piracy & PC Gaming
Monday, March 10, 2008 by Draginol | Discussion: GalCiv Journals
Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn't sell as many copies as it should, it must be because of piracy.
Now, I don't like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales. But arguing that piracy is the primary factor in lower sales of well made games? I don't think so. People who never buy software aren't lost sales.
Is it about business or glory?
Most people who know of Stardock in the gaming world think of it as a tiny indie shop. And we certainly are tiny in terms of game development. But in the desktop enhancement market, Stardock owns that market and it's a market with many millions of users. According to CNET, 6 of the top 10 most popular desktop enhancements are developed by Stardock. Our most popular desktop enhancement, WindowBlinds, has almost 14 million downloads just on Download.com. We have over a million registered users.
If you want to talk about piracy, talk about desktop enhancements. The piracy on that is huge. But the question isn't about piracy. It's about sales.
So here is the deal: When you develop for a market, you don't go by the user base. You go by the potential customer base. That's what most software companies do. They base what they want to create on the size of the market they're developing for. But not PC game developers.
PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I've never considered myself a real game developer. I'm a gamer who happens to know how to code and also happens to be reasonably good at business.
So when I make a game, I focus on making games that I think will be the most profitable. As a gamer, I like most games. I love Bioshock. I think the Orange Box is one of the best gaming deals ever. I love Company of Heroes and Oblivion was captivating. My two favorite games of all time are Civilization (I, II, III, and IV) and Total Annihilation. And I won't even get into the hours lost in WoW. Heck, I even like The Sims.
So when it comes time to make a game, I don't have a hard time thinking of a game I'd like to play. The hard part is coming up with a game that we can actually make that will be profitable. And that means looking at the market as a business not about trying to be "cool".
Making games for customers versus making games for users
So even though Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million, it's still largely off the radar. I practically have to agree to mow editors lawns to get coverage. And you should see Jeff Green's (Games for Windows) yard. I still can't find my hedge trimmers.
Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It's the highest rated PC game of 2008 and probably the best selling 2008 PC title. Neither of these titles have CD copy protection.
And yet we don't get nearly the attention of other PC games. Lack of marketing on our part? We bang on the doors for coverage as next as the next shop. Lack of advertising? Open up your favorite PC game publication for the past few months and take note of all the 2 page spreads for Sins of a Solar Empire. So we certainly try.
But we still don't get the editorial buzz that some of the big name titles do because our genre isn't considered as "cool" as other genres. Imagine what our sales would be if our games had gotten game magazine covers and just massive editorial coverage like some of the big name games get. I don't want to suggest we get treated poorly by game magazine and web sites (not just because I fear them -- which I do), we got good preview coverage on Sins, just not the same level as one of the "mega" titles would get. Hard core gamers have different tastes in games than the mainstream PC gaming market of game buyers. Remember Roller Coaster Tycoon? Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity. Those things just aren't that cool to the hard core gaming crowd that everything seems geared toward despite the fact that they're not the ones buying most of the games.
I won't even mention some of the big name PC titles that GalCiv and Sins have outsold. There's plenty of PC games that have gotten dedicated covers that haven't sold as well. So why is that?
Our games sell well for three reasons. First, they're good games which is a pre-requisite. But there's lots of great games that don't sell well.
The other two reasons are:
- Our games work on a very wide variety of hardware configurations.
- Our games target genres with the largest customer bases per cost to produce for.
We also don't make games targeting the Chinese market
When you make a game for a target market, you have to look at how many people will actually buy your game combined with how much it will cost to make a game for that target market. What good is a large number of users if they're not going to buy your game? And what good is a market where the minimal commitment to make a game for it is $10 million if the target audience isn't likely to pay for the game?
If the target demographic for your game is full of pirates who won't buy your game, then why support them? That's one of the things I have a hard time understanding. It's irrelevant how many people will play your game (if you're in the business of selling games that is). It's only relevant how many people are likely to buy your game.
Stardock doesn't make games targeting the Chinese market. If we spent $10 million on a PC game explicitly for the Chinese market and we lost our shirts, would you really feel that much sympathy for us? Or would you think "Duh."
You need a machine how fast?
Anyone who keeps track of how many PCs the "Gamer PC" vendors sell each year could tell you that it's insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn't a trade secret (in some cases you may have to get an NDA but if you're a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good. If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and will actually buy your game if a pirated version is available?
In our case, we make games that target the widest possible audience as long as as we can still deliver the gaming experience we set out to. Anyone who's looked at the graphics in Sins of a Solar Empire would, I think, agree that the graphics are pretty phenomenal (particularly space battles). But could they be even fancier? Sure. But only if we degraded the gaming experience for the largest chunk of people who buy games.
The problem with blaming piracy
I don't want anyone to walk away from this article thinking I am poo-pooing the effect of piracy. I'm not. I definitely feel for game developers who want to make kick ass PC games who see their efforts diminished by a bunch of greedy pirates. I just don't count pirates in the first place. If you're a pirate, you don't get a vote on what gets made -- or you shouldn't if the company in question is trying to make a profit.
The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.
One of the jokes I've seen in the desktop enhancement market is how "ugly" WindowBlinds skins are (though there are plenty of awesome ones too). But the thing is, the people who buy WindowBlinds tend to like a different style of skin than the people who would never buy it in the first place. Natural selection, so to speak, over many years has created a number of styles that seem to be unique to people who actually buy WindowBlinds. That's the problem with piracy. What gets made targets people who buy it, not the people who would never buy it in the first place. When someone complains about "fat borders" on some popular WindowBlinds skin my question is always "Would you buy WindowBlinds even if there was a perfect skin for you?" and the answer is inevitably "Probably not". That's how it works in every market -- the people who buy stuff call the shots. Only in the PC game market are the people who pirate stuff still getting the overwhelming percentage of development resources and editorial support.
When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush. Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.
Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.
In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.
In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot. But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on.
Reply #142 Friday, March 14, 2008 7:06 AM
it has noting to do with what kind of goverment they have, like I say before and china isn't much of a communist country to begin with. I don't want to hear your pro capitalist or pro communist or pro whatever things -__-*
why do you think they are blaming North American? that cause their primary target is the North American and they are losing sell
and alot of torrent I see link back to the torrent site in North America and Europe since the major torrent sites are from those area. and chinese site doesn't have that much porns rampaging like those of western sites trying to scam people. majority of the chinese torrent site I been researching and been to, people like to download movies and music since majority of the site are full with those. just to let you know chinese make their own video games too and LOTs of it. not to mantion games there look and play better than most of it here in western countries. why do you think games like Final Fanstasy, Metal Gear and others imported games from japan and other eastern country are so popular here? and alot of western games needed better artworks like Elderscroll series and other games not to mantion alot of these games are over kill with the requirements, that mean if they can download them that doen't mean they can play them, they just going to delete them sooner or later
Reply #143 Friday, March 14, 2008 7:27 AM
I bought Sins of a Solar Empire and I'm enjoying it quite a bit. I was attracted to it because I like the Stardock method of distribution (SDC/Impulse) and it received a good review on IGN PC. I'll be keeping an eye out for other Stardock titles.
I've gotten a ton of play off GC2 and will probably get a good amount off Sins as well. Conversely, I really enjoyed the stunning graphics of Crysis, but it's not a game I can play over and over. I'm sure it will be forgotten when the next one like it comes along. I don't think most people look for that kind of game exclusively. For me (and probably most others), a game doesn't need to be visually stunning to have good value. Unfortunately, it's the games with the big "wow factor" that get all the press. It can be hard to even find good alternative games because of this.
One thing that really hurts the PC gaming industy are the hideous things these PC hardware makers are doing now. Not too long ago, I had a motherboard fail on me a few months after a new build and I couldn't replace it. The board was already obsolete. I had to do a whole new build. These new motherboards have a market life of like 6 months now. It's ridiculous. They're changing things so fast, they can't even get things fully ironed out before they change things again. Could you imagine tolerating this with any other applicance. I really wish they would take it down a notch. Who are they serving, not the consumer and definitely not the PC gaming industry. Although, I bet the PC magazines love it, ever notice how thick those things are?
Barring the obvious issues of piracy, you really take the health of your computer into your own hands with those torrents. I run the guantlet of viruses and trojans to to get "no CD" executables for games I've purchased legitimately, but otherwise, I steer clear of that stuff. I try to find out as much as I can about a game before I buy it. I got ripped off on a couple StarForce games that wouldn't run on my computer. That was probably a good thing since I didn't know about the StarForce rootkit at the time, but it cost me $100 to find out the hard way. Now I always research the copy protection method first. If it's something questionable, I just move on to another title.
Reply #144 Friday, March 14, 2008 4:36 PM
Reply #145 Friday, March 14, 2008 10:04 PM
And THAT my friend, is EXACTLY why I support Stardock.
Thank goodness there are still people who understand what the CUSTOMER wants.
Reply #146 Saturday, March 15, 2008 2:40 PM
I brought a lot of games I wanted from day of release.
I will not deny that I have pirated some games in the past.
Reasons were:
I was unsure about them and did not want to spend my money on a game I may not of liked.
Big release date differences on some games so it was a chance to try and play it early before it was out in my country.
I played some demos of games before and when I got the final version it was a letdown and wished I saved my money.
A few games (final version) been buggy and not high quality release that I would expect and a lot of hassle when playing. One game I had was unplayable and kept crashing or slowing down.
For me piracy gives me the chance to look at some games that I may of looked at before and a chance to try it before I buy it.
I never kept a game I pirated. I either deleted it or I brought it.
I like to support the developers who make great games but when it comes to it I have to justify is it worth the price and is it great value to me.
I have to say that the fact is a lot of the games of today now have very good graphics but those games now lack a good story, good game play and replay value.
Most games now have a quick wow factor and then its worn off and put to the side and not played again.
I also have to agree with some of the issues brought up in the article. I got a high spec machine but most people don't also not everyone has the money to constantly keep upgrading to play the games of today. Most games made today seem to target a set audience or fans of a particular franchise or genre.
The games made today don't seem to be made for the mass market anymore and don't seem to be striking a balance between a high quality and good graphical game which can run on a low spec PC with high replay value and good game play.
Some of the reasons why I like star dock compared to the big publishers. It has open betas and listens to customer feedback to improve the games and that in its self makes the games more enjoyable. This I don't see many big publishers doing and they just give you what they want to give you.
You listen to your customers and also offer choice like Galactic Civilizations II - Twilight of the Arnor had the option for a full retail in December or Jan time or delay it till it's ready for release where as games from the publishers are just rushed out for the holiday seasons and most are not even ready for a proper release and buggy like hell.
You constantly patch the games and also add new content expanding the games life span. I not seen many games have constant patches for ages and extra content but all new content is often in the form of an expansion pack. No copy protection is a big plus as well as the distribution methods.
Reply #147 Saturday, March 15, 2008 10:40 PM
You are an idiot. First off, while I have bought all your games, I think they are largely uninspired crap. At least they are blessedly bugfree but they are generic and formulaic in the extreme. Your races are basically the same exact things except mashed up together. You fail the most simple common sense checks when it comes to game balance. Such as IS A FRIGATE TOUGHER OR WEAKER THAN A CRUISER? How about a cruiser as compared to a capital ship? Can I just send ships straight to the enemy capitals and win the game in 5 minutes? Can I scout a 'large' galaxy with 4 scouts in a couple minutes??? Ares defenses of any use whatsoever?
The list could go on and on but to sum it up I always feel puzzlement more than anything else while playing. It's even more comical seeing the patches, which just make things successively more idiotic,e ven though in most cases the answers are obvious to many of your players who post about them int he forums. I just don't get it honestly.
Your games working with a wide variety of hardware is a good point. I won't disagree there because people won't buy something they can't play for 4 years.
Your third point is a little off. It is true but not in the sense you claim. It irritates me that you start this 'pirates are not a problem' thing when you have a game that has a very effective antipiracy scheme. We know that disc blockers are pretty worthless, at best slowing the crackers down a week or two. Having a serial at all has just about as much effect, killing casual piracy. The fact you have regular 'updates' that require login is even a bigger deterrent because they have to crack each one and the pirates have to pirate it multiple times which is a pain.
So basically, you have the most effective antipiracy system short of just making an MMO and you then turn around and say your sales are not affected by piracy. Are you a fucking idiot? or do you just think we are? If you truly believe it is of little use you would give free updates to anyone (like 99% of companies ) and you would disable the seril keys completely. I have to wonder if in some sick way you are pandering to the pirates to win popularity and free publicity from them with retarded articles like this one.
In China they all have healthcare, though not equivalent to the western world. That's expensive, too. They will never be a one for one sale marketplace comparedto the US unless currency exchange rates chage a great deal, but if piracy were not an issue then Chinese companies would be able to make games very very cheaply and sell them to chinese and still make a profit. But it is, so they can't. However, even WOW makes big bank in china and korea, because piracy is impossible.
So, either you are simply a moron or you are trying to manipulate us.
Reply #148 Saturday, March 15, 2008 10:43 PM
Which is to say you are playing on the pirates, appealing to them to prove piracy is not a problem by buying your game even though you obviously know it's a problem. Manipulating them and manipulating us at the same time and at the same time encouraging piracy in general by obliquely defending it. If so, it's deplorable. That and to get good reviews and as marketing fud. "We sell well because we are good."
Throw that out there enough and maybe people will believe it. No, sorry. You sell well because you are in a niche that has absolutely no competition and you have the best antipiracy scheme in the world possible for a single player game, and you have stumbled upon a sick scheme of using pirates to evangelize your game and seduce them into buying it as well so they can morally justify to themselves they are not bad people because they buy one in twenty of the games they play.
Your games are no better than MOO3, really. Not after it was patched, at least. In fact I'd say MOO3 was better, and I never thought I'd long for MOO3 as if it were the good old days, but here I am doing just that. It's just the sad state of the industry that games that are mediocre/borderline crappy like yours can masquerade as 'quality' just because they don't crash to desktop every nine minutes.
Reply #149 Sunday, March 16, 2008 12:29 AM
As far as the graphics stuff goes, I can see both sides. I think that occasional games like Crysis are good to keep technology going. I would agree, however, that the vast majority of games should not be like Crysis and should support the largest variety of platforms possible. One thing to keep in mind: On Valve's hardware survey, The GeForce 5200 is above all of the ATI cards. This is a video card four generations old! Yet it's still very popular. Draginol is absolutely right when he points out that the vast majority of gamers are not hard core nuts that always try to keep on the bleeding edge.
So yes, I very much agree that the vast majority of games should be designed for the largest range of systems possible. I'd say that developers should at least make sure it runs on anything above the 1% mark on Valve's hardware survey. That covers a lot of mid-end and even low-end cards such as the GeForce 5200 and the GeForce4.
In fact, until very recently (less than a week ago), I've been using my old GeForce 6800. Why? Because it will play every game on the market, and until very recently it will play all of them at the highest level of detail. As Mercestes points out, a good DirectX 10 video card costs (until very recently) around $800.
The 8800s are all crazily expensive. $500+ for a video card? No way. My budget isn't that big, and it's not going to be that big anytime soon. The 8600s are crazily crippled: They have 256 MB of memory, which is the same as my old 6800! Looking at the DirectX 10 games, I know for sure they're pushing for more detailed textures, and that there's no way I'm going to get a DirectX 10 card without giving myself a video memory boost.
Therefore, I didn't upgrade. There was no reason to. It didn't make sense. The games I owned never pushed my 6800 to its limits, despite the availability of the 7 series.
BUT - as you may have guessed, I very recently bought a new video card. It's the newest one that nVidia released for less than $200. The GeForce 9600. Lots of power, more video memory, and very cheap - it's a lot of bang for the buck, and it got great reviews. So I've bought it, it works great, and I look forward to more DirectX 10 games in the future. So, yeah - I prefer to buy when it makes sense, and I'm patient enough to wait for a good product rather than just grabbing the latest thing.
As far as Crysis goes, I'll probably wait until it's in the bargain bin. Which looks like it will happen very soon, considering it's more a tech demo than a game.
Apologies to any ATI fans out there that noticed I talk a lot about nVidia's cards. Yeah, I admit I'm a nVidia fan. I know ATI's cards are usually just as good - but I just can't seem to make heads or tails of their numbering system. nVidia's system makes sense to me, and their video cards always seem to work well, so I seem to gravitate towards them a lot.
Heh, well the point of WindowsBlinds is that you can make any skin you want - including ugly ones. If you don't like one skin, you can always try another. There are lots of options. Which is unlike Windows XP, where you have only three colors for one skin (a big step backwards from previous versions). Vista is a bit better in adding a color mixer, but the choice of skins is still pretty limited.
So, yeah: if you like the OS to look small and minimalistic, you can choose one of the more minimalist skins or create your own - that's that beauty of Stardock's products.
I'll probably, just for fun, grab (or make) a Windows 3 skin and use it for a bit
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Anyways, I agree for the most part, and I love Stardock and what they are doing
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Reply #150 Sunday, March 16, 2008 12:37 PM
I bought GalCiv2 based mainly on supporting StarDock with their lack of copy protection concept. I wasn't even sure it would run on my aging hardware, but the respect the company has shown to normal people, not treating everybody like thieves, caused me to make the decision to support the company and their ideas.
Fortunately, GalCiv2 works very nicely on my laptop, though it locks up and runs out of memory from time to time, and I've pre-ordered the expansion, though I must wait to play it due to dial up connection speeds.
Thank you for your trust, and excellent quality, StarDock!
TTFN
Gizmocat
Reply #151 Sunday, March 16, 2008 1:03 PM
Uh, what? 8800GT 512 cards cost less than half that, and I've seen a steady stream deals over the past month for even the G92 8800GTS cards as low as $220 after rebates.
Reply #152 Sunday, March 16, 2008 5:41 PM
I don't really want game makers to cater to low-end hardware. I'm someone who keeps my desktop machine up to date with decent hardware. Even my laptop computer has a good GPU in it. I want games that are not throttled for idiots that shouldn't be attempting to run games on their crap systems in the first place.
Reply #153 Sunday, March 16, 2008 6:07 PM
Although there are times when I wish I would have pirated some games so I would have known not to buy them. Quake Wars and Frontlines:Fuel of War being to good examples. Quake Wars looked good in trailers and screenshots, but game play just flat out sucked and I probably played it no more than a week before giving it up altogether. I feel into that same trap with Frontlines... great commercials for it, trailers look awesome and I will admit, the game is a lot of fun... but it was no where near ready. The game is feels like it's still in early beta. There's so many things wrong with the game I wouldn't even know where to begin.
When you look at how EA does business, they almost force you to pirate. BF2 and 2142 have horrible support. I love both games, but 6+ months waiting for a patch to solve server and client crashes is just flat out pathetic. EA has a long standing history of releasing games on an insane schedule and shipping them out knowing they are not ready. The only game I can think of from EA that is an exception is SPORE and that's probably because they like most of us sort of consider it vaporware
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To be honest, I have told a lot of my friends to hold off on Sins of a Solar empire due to the fact of the problems a lot of people are having with graphics drivers. When Nvidia gets a decent driver that solves the freezing problem so many of us have, I will recommend the game, but until that time, I am telling people to hold off. I would hate for someone to buy a game because I told them how great it was, only for them to run into the same freezing / graphics problems that I am having.
When studios start to actually and fully test their games on REAL WORLD SYSTEMS, not in-house workstations, but on the actual hardware we the community have, and they start to see the problems we have, then the PC market will start to come back to life. Stop releasing games that aren't ready... use public open betas with built-in feedback and tools to send hardware and crash reports back automatically, so the problems discovered by the public in the open betas can be addressed and fixed before releasing the game to the consumers who are going to buy it.
Reply #154 Sunday, March 16, 2008 6:18 PM
I'm using nVidia driver version 169.21 which has been out for a while now. I have zero problems with version 1.03 of Sins. I've had sessions lasting several hours without a single glitch. I have to say it's one of the most stable games I've encountered. Also, I'm running the game with all video settings maxed and it barely loads my GPU. The graphics don't look dumbed down at all and I'm sure the game would run fine on a low-end card. That's a testament to the skill of the programmers and Stardocks desire to release graphically impressive games without requiring high-end hardware.
Reply #155 Sunday, March 16, 2008 6:23 PM
System wise, I have an AMD 6000+ / 8gb ram / 7950gx2 / Vista 64 Home Premium... so I should be able to run pretty much any game out right now with no problem. I plan on going with a 9800 card when they get released, but until then, the 7950gx2 with 1gb of ram on it shouldn't be the reason the game freezes and locks up on me. Nvidia finally got around to looking at after I went a few rounds with support tickets. I don't really blame the game devs for this, but I am not going to recommend a game that I know does have graphics issues with Nvidia drivers. When Nvidia solves that, then I will recommend the game, but not before.
Reply #156 Sunday, March 16, 2008 6:36 PM
Oh, okay, totally different platform. For me, it's Intel Core 2 Duo, 8800 GTS, 32 bit Windows XP. This platform has been very problem free for games. I seem to recall reading somwehere before that nVidia has had trouble getting its Vista 64 drivers ironed out.
Reply #157 Sunday, March 16, 2008 7:39 PM
I've spent most my gaming time for the last seven years playing MOO II, Civ II & III, Steel Panthers: World at War, Starfleet Command II and a bunch of Hoyles games. Of course, I was restricted because I was using an old computer. Now, I have my new rig, built by me and ready for the current generation of games. (AMD 2.7 GHz 5200+, 8600GTS, 3 GB ram, Vista 32)
One of the big reasons why I didn't get/build a new computer earlier was there weren't games I wanted to play. I'm not a first person shooter type or WoW/Guild Wars/EverQuest or a fan of huge graphics requirements so a lot of the titles of the last five years never appealed to me.
I'm glad Sins came out when I finally made the decision to use the tax refund to build my new machine!!
Reply #158 Monday, March 17, 2008 3:18 AM
Reply #159 Monday, March 17, 2008 3:50 AM
before i begin my post i'd like to say im sorry for lack of grammar i can do well on tests but i cant practically use it.
anyways i agree and i will admit i have stolen games but not new games i do use torrent sites but only to get music thats afew years old and you cant find any where and games that are pretty much the same *year 2000 and down* usually between 1992 and 1999 cause well you cant even buy those anymore other wise i buy all my games.
so in summery i only pirate things that you cant buy in the first place anymore and yes i agree the hardware thing hell i would have alot more pc games but i got a 2 year old graphics card and my comps not got the best cpu out there so its not able to play the newest games so i ended up buying xbox 360 games more and more often oblivion being my best purchase and i agree people who will buy the game will buy the game i know alot of people who can hack and could crackcd codes etc. but they dont steal their games because they know if they steal them they wont be supporting the company and thus new ones wont be made they also know that its better and more moral to actually pay for a game in the first place so yes i agree only some one who was gonna buy it will and only some one who's comp can actually use it honestly i dont mind older cruddyer graphics so long as its actually a good game with solid play *dont you miss those older games from about between 2-14 years back all the rts and rpgs had better story lines and more inclusive manuals and more work put into them now its all about graphics over game play and it ruins all the genres* anyways im gonna stop rambleing.
Reply #160 Monday, March 17, 2008 7:18 AM
My point there, is that the embrace and control of piracy would be much better than the outright verboten status it has now. Upshot of that as it is germane to this post. I entirely agree, and have reasons of my own for doing so.
I would also like to add an addendum, defending the reviewers. I served as a video game reviewer a while ago at a now defunct gaming website, so I have something of an idea about this sort of thing. Let me repeat, I love your games. Would I put them on the same front page banner as Bioshock or Mass Effect? Hell no. I don't really like Bioshock that much. It is a great game, not entirely fitting to my tastes though. So why would I ever put a game like Bioshock far more apparent on my site than one I liked 5 times as much? The same reasons you guys don't maximise your graphics at the expense of some gameplay, and don't have anti-piracy software on them. It does not behoove our buyers. The people that click the review links, the ones that buy the magazines are the hard core users, the pirates, the video game elitists. We will accept your advertising money as much as the next group, and we won't refuse to review a good game, but to expect the same amount of coverage as the "mega-hits" is contrary to the very logic you present in your post.
To clarify, I very much agree with your position on all of this, but to properly defend the video game journalists to anyone who reads this far into the comments, journalism is a business, too. We try to be as fair as possible, but when make decisions like the one you brought up (between a blockbuster game and a great sleeper) we will go with the one that our readers will pick up the magazine for. Master Chief will sell a hell of a lot more copies than a big picture of an Altarian and a huge spacecraft.
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Reply #141 Friday, March 14, 2008 3:05 AM
Furthermore, I believe mediocre games are a major contributor to piracy. Most of the "pirates" I know pirate games because they feel like they have been "ripped off" too many times by game developers to spend more of their money on "crappy games." Being an ex-pirate myself, I used to have a moral-imperitive set upon myself, "If I'm still playing it in a month, I will actually go buy the game." It seemed like a fair business arrangement to me. If you keep my attention for more than 30 days, I will pay you the $45-$60 in support for your game. Most of my "pirate" friends that I know of express the same sentiment. Actually, I picked up the moral from one of them.
I don't blame the lack of PC sales on piracy, I blame piracy on PC game developers.
You really only have 4 types of pirates.
1: The type that doesn't have the money to pay for your game to begin with. You don't have to worry about these types. They aren't lost sales or lost revenue, they are kids, mostly, who simply don't have the money to buy your game.
2: You have the preview pirate who, with honest intentions, is only out to protect themselves and feel like they have a right to preview your product before they purchase it. They have all intentions of purchasing it if your product doesn't suck and if it keeps their interest past a certain time period. From personal experience, this is a very large US percentage.
3: You have the multiplayer gamers who buy one copy of your game then "pirate" it to play it on a LAN with their friends. Again, another large US percentage which I was a member of once. I didn't feel like I should have to purchase a game twice (to four times) to share a LAN multiplayer experience with my wife or my son. I have, in later years, favored games which offered me this option without me having to resort to piracy, like HOMM V. The only real exception is Starcraft, but I can pick up the game and the expansion for $20 now a days.
4: The immoral populace who is simply out to steal your product, which represents a very small percentage in the US and a very large percentage in every other country, mostly because they want to "stick it to the US economy" by stealing our stuff, and in many cases, repackaging it and selling it back to us at a discount rate.
Now a days, I have shed my piracy ways, but a very long string of very poor, impulse PC game buying decisions have caused me to seriously reconsider piracy as a "filtering option" for games. The PC gaming market is the only market I know of that has a "no return" mandate. This is largely due to claims of piracy and what that piracy would do to the market, but I honestly believe that some companies take advantage of this "rule" and use it to abuse PC gamers. I have also noticed an ongoing trend for game developers, most game developers, to release games before they are done with the intention of correcting them in future patch releases, or in some cases, future expansion packs (which you have to pay for). Heroes of Might and Magic IV fully advertised Multiplayer capability, with multiplayer requirements on the box, yet when I opened the game and clicked multiplayer and it said "To be released in a future patch" I was infuriated. All and all, PC gamers are getting raped.
I have also noticed a drastic decline in the quality of PC games v/s the console gaming market over the years. In the 90's we had iconic greats like Starcraft, Total Annhilation, DOOM, Pax Imperia, Diablo II, Half-life (Counter-strike), Descent, Forsaken, Mech Warriors, Neverwinter Nights. These are games that still sit on my shelf and still, on occassion, get played. I even daydream of playing Planetside again on occassion. Of late, I have forced to endure the forgettable like Heroes IV, Nox, Aliens V/s Predators, Dungeon Siege, Dragon Shard, Neverwinter Nights 2, Supreme Commander, and some that I honestly believe are so poorly done that they are an act of fraud and were uninstalled from my system in less than an hour like Two-Worlds and Genesis Rising. There have been precious few games that have emerged from the heap and have gotten more than a month's worth of attention like Heroes V (despite many problems) and Battlefield 2142 (despite my dislike of EA games in general).
At the same time, I have noticed a steady increase in the quality and technology driving the console gaming market recently. Much of this is due to the tendency for console platforms to be intentionally obscure to inhibit coders from learning how to program on multiple platforms or porting code from one console to another or to a PC so they will have a monopoly on a specific title. Another reason is, console gaming is just getting to be more cost effective. I was one of those who said that I would never spend $600 on a Playstation 3 just to play video games. Then I spent $800 on a graphics card for my PC. Didn't strike me as retarded at the time, but, it does now.