Comment #2 Friday, August 27, 2004 11:42 PM
I was just thinking about this when I went outside because there is a full (almost) moon out.
I could use this to light up (or darken) other objects in DX.
Very cool!!! THANK YOU!!!!
Comment #3 Saturday, August 28, 2004 12:55 PM
Cheers
Comment #4 Saturday, August 28, 2004 3:04 PM
Comment #5 Saturday, August 28, 2004 3:39 PM
Thank you for making these wonderfull animated planets, they're the best thing since sliced bread!
Comment #6 Saturday, August 28, 2004 7:59 PM
Comment #7 Saturday, August 28, 2004 10:01 PM
Comment #8 Sunday, August 29, 2004 12:30 AM
Comment #9 Sunday, August 29, 2004 2:56 AM
Comment #11 Sunday, August 29, 2004 9:45 PM
Comment #12 Wednesday, September 1, 2004 2:25 PM
Comment #13 Thursday, September 2, 2004 6:18 AM
Comment #14 Thursday, September 2, 2004 2:28 PM
Comment #15 Wednesday, December 15, 2004 7:41 PM
It might be cool to make a second version of LunaVista that is the correct relative size to your Blue Marble object - 1/4 the diameter. Of course I'd need a desktop a few meters wide to show the distance with the same scale!
Comment #16 Thursday, December 16, 2004 4:07 AM
Comment #17 Friday, December 17, 2004 1:07 PM
And as for the rotation, we're both right. I was considering the planets from the viewpoint of an external observer in the plane of the planets' orbits, with north (up) arbitrarily the same as Earth's north. I like what you pointed out about Australia - when I was there, I saw maps that had the southern hemisphere on top (with the text turned around, they didn't just turn a regular map upside down) - and it looked like an alien planet!
Upside-down map Link
Comment #18 Friday, May 13, 2005 8:59 PM
Also, just a word on the rotation direction discussion... Cylon99 was right in saying that the Moon rotates in the same fashion as most of the planets. The Earth and Moon both have a positive rotation vector (using the right hand rule). All of the planets, aside from Venus and Uranus, have their geographic north pole parallel to that of the Sun's (geographic north being defined as the direction of the rotation vector). Venus rotates anti-parallel, and Uranus, of course, rotates at a right angle. This isn't arbetrary; rather it's a consequence of the conservation of angular momentum during the formation of the Solar System.
Comment #19 Saturday, May 14, 2005 3:21 PM
You are of course correct about why many (though not all) bodies in the solar system rotate in the way they do, and I didn't imply that the rotation of one planetary body is arbitrary with respect to another (although that is true in the case of captured bodies, such as some of the satellites of the outer planets).
However, as I said, the perceived rotation of any internally revolving body, i.e. does it go left to right or right to left, or spin like the hands of a clock, is totally derived from the vantage point and orientation of the observer. Even if the axis is defined relative to the ecliptic plane or galactic plane, our galactic plane is not the same as that of other galaxies, and the handedness would still depend on what side of the galaxy you were on when observing.
The most precise you could be would be to say something like: This body has a rotational axis tilted positive/negative X degrees from the galactic plane of the XYZ galaxy with a righthanded/lefthanded direction of rotation, when viewing the XYZ galaxy from a point directly opposed to the ABC galaxy on the line connecting the galactic centers of ABC and XYZ.
Such a statement describes a specific observational line in space, and allows an authoritative statement on that basis. Anything less precise than that, and the truthfullness of the statement is "arbitrary" based on the perspective of the observer. Everything's relative. Even if all nine (10?) planets in our system rotated in identical fashions, the description of that preceived rotation depends on the perspective of the observer.
Ok, now back to our regularly scheduled programming!
Comment #20 Saturday, May 21, 2005 4:46 PM
but i've seen and the shadow's invert..
in the another object phase of moon, the static.. someone writes a code to change this error... how I can change the same mistake here??
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Comment #1 Friday, August 27, 2004 10:02 AM