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Ginsu Knives_v2.0
Updated Dec 03, 2012 by
rlane48
Sling: +2 Blunt, Cooldown 2, Range 8, requires Training tech. Throwing Knives: +3 Piercing, Cooldown 3, Range 3, requires 2 metal & weaponry tech Throwing Axes: +4 Cutting, Cooldown 4, Range 2, requires 2 metal & weaponry tech
All item attacks scale with unit size, and are now resistable by the target's corresponding defense ratings.
This mod includes a new type of unit stat (Attack_Thrown), that can be used to add all sort of useful things to throw at the enemy. Currently, those thrown stats are being added to base melee numbers, so melee attacks are a bit stronger at lower tech levels, but the effect should diminish as melee weapons ratings improve. I will work on eliminating this bonus in future versions.
Material and tech prerequisites have been re-added to the items (see above).
I have also cleaned up the graphics for slings, as well as various art definitions that caused unexpected results in inventory and shop screens.
Finally, in v2.0, all vanilla throwing knives are replaced by the upgraded version in this mod.
Many thanks to crimsongekko for the feedback on v1.0
You can find them here:
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