SuperCaps v1.0
Average Rating: 5
Yours: -1
File Size: 4.24MB
Downloads Today: 0 Downloads Total: 6000

SuperCaps v1.0

Updated Feb 19, 2009 by DarkTiger32


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Rickardfriman
Comment #1 Thursday, February 19, 2009 1:22 PM
sounds pretty cool, testing it now ^^
Conkeror
Comment #2 Thursday, February 19, 2009 4:44 PM
Same testing now . Love mods that enhance cap ships .
Ender9595
Comment #3 Thursday, February 19, 2009 9:46 PM
Great mod make new version soon
starreaver
Comment #4 Saturday, February 21, 2009 4:02 PM
WHAT VERSION IS THIS FOR
DarkTiger32
Comment #5 Saturday, February 28, 2009 6:51 PM
It's based on the v1.13 of Sins, tell me if you find any glitches and I'll make sure to fix it
Harveytwoface22
Comment #6 Sunday, March 1, 2009 2:17 AM
Harveytwoface22
Comment #7 Sunday, March 1, 2009 2:17 AM
Harveytwoface22
Comment #8 Sunday, March 1, 2009 2:18 AM
hey, I'm a total newb when it comes to mods and such. So, I was wondering how do I load your mod onto my game? Thanks
spymyeyes
Comment #9 Wednesday, March 4, 2009 7:40 PM
this is a great mod. do you know if you can use more than one mod at a time? if so please tell me how. thanks
DarkTiger32
Comment #10 Monday, March 9, 2009 9:49 PM
Only one mod at a time, but my mod is merge ready, spymyeyes.
I was wondering how do I load your mod onto my game?
put the mod folder into C:\Users\yourusername\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods and ingame there is a settings tab titled "Mods" just select the mod from the list and enable it. Enjoy
voila1
Comment #11 Wednesday, March 11, 2009 1:37 PM
update for entrench please �
thetraveler
Comment #12 Tuesday, March 31, 2009 10:44 AM
Does this mod work for the newest update?
Sloth1992
Comment #13 Saturday, April 4, 2009 3:50 PM
quick question, I get 5 mins in the game when using this mod and then it stops, and comes up with minidump. what is this and have u any idea how i might be able to stop this? Thanks
DarkTiger32
Comment #14 Friday, April 10, 2009 10:39 PM
I'm working on entrenchment mod now, and v2.0 should fix all the bugs, including the minidump bug. Also it will include upgrades to all capital skills and starbase upgrades. I will mod the cruisers and frigates will stay standard. I will release several versions leading up to v2.0 to let you all test out any bugs and the upgrades. Thanks alot for the comment
DarkTiger32
Comment #15 Friday, April 10, 2009 10:43 PM
The capitals will not have as much damage output so there will be longer battles, and their tanks will be lowered to accommodate the damage change. This mod will mostly be made for large capital/cruiser battles. I would love suggestions from you guys
DarkTiger32
Comment #16 Saturday, April 11, 2009 3:17 PM
First beta will be for the advent race, all ships and structures affected by the upgrades will be free for testing. Once I release the finished mod all ships will cost normal rates.
gomerpyle69
Comment #17 Monday, April 20, 2009 11:07 AM
You mentioned this mod is "merge ready". How do you merge mod files?
DarkTiger32
Comment #18 Saturday, June 13, 2009 5:06 PM
open both mod folders in different windows, select all files and folders in one and drag them over to the other.. only way I know how
AlexKon
Comment #19 Thursday, April 1, 2010 1:35 AM
What program do I use to alter the entity files?
Colbert23
Comment #20 Saturday, January 15, 2011 3:58 PM

what about diplomacy!??!!?!?! GAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
!!!!!!!!!!!!!

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