ATI 5870 – Installation of the “Beast”

Monday, February 15, 2010 by Island Dog | Discussion: Personal Computing

As you might have read in my earlier post , I received an ATI 5870 video card and I had to nickname it “the beast”, because this sucker is big, and that’s just how I like it.  I’m upgrading from an ATI 4850, which is another fabulous video card, but I’m certainly not going to deny myself the opportunity to try out this latest one. 

If you are interested in all the fancy numbers, you can view the technical specs here , but here are the main features from the ATI site.

  • Get unrivalled visual quality and intense gaming performance and for today and tomorrow with support for Microsoft® DirectX® 11
  • With ATI Eyefinity technology get the ultimate immersive gaming experience innovative ‘wrap around’ multi-display capabilities
  • Tap into the massive parallel processing power of your GPU with ATI Stream technology and tackle demanding tasks like video transcoding with incredible speed
  • Feel the brute strength of more than 2 teraFLOPS plowing through the most demanding games
  • Experience the speed, responsiveness and performance of ultra-high bandwidth GDDR5 memory
  • ATI CrossFireX™ technology with multi-GPU support offers advanced scalability

ati5780_2 ati5780_3

As you can see in the images above, this is obviously a dual-slot card, meaning it’s going to take up two spots on the back of your PC.  This wasn’t a problem for me as I don’t have any other PCI cards installed, but it’s something you need to take into consideration.  Installation was quick, just make sure both slots are free, snap in the card, and hook in the power.  After making sure it was securely in, it was ready to go.  Next step was booting up and installing the latest Catalyst drivers, which is a straightforward installation and I didn’t run into any issues whatsoever.

ati5780

On the card it has two DVI outputs, an HDMI output, and a DisplayPort output.  In my current setup I have two 22” widescreen monitors hooked up to the DVI ports.  I’m still contemplating on what to do with the HDMI port. Anyways, after the driver installation I had to go into the display properties and easily configure Windows 7 to setup the dual-monitors to display as I want them to which is the main monitor on the right, and the second on the left.

I just installed this a day ago, so I’m going to break it in for a bit, and then follow-up with a review on the performance of the card from a user point of view, not the super technical number crunches you often see. 

First Previous Page 2 of 5 Next Last
OMG_Splitshadow
Reply #21 Tuesday, February 16, 2010 9:58 PM

FRAPS used to chew up my framerate like baby food until I got my new laptop.

MIKELIVE
Reply #22 Tuesday, February 16, 2010 10:58 PM

Neil Banfield
You can't do anything with the HDMI port if you are using the DVI ports.

For three monitor mode you would need to use a Display Port monitor as one of the monitors.  I have a HP LP2475w for this purpose.  Ideally all three monitors would have the same native resolution too so you could use them in eyefinity mode.

I have the 5750 model and found that you can only use the HDMI slot in certain configs, which does not include dual DVI.  In a dual DVI config, you'll need to have an active DP adapter (or a monitor with a native DP connection).  The adapter runs about $100 and can be found on Amazon.com.  (Found all of this out the hard way after purchase.) 

mickeko
Reply #23 Wednesday, February 17, 2010 6:13 AM

 


That 106fps average had a minimum around 70fps so there was/is sufficient headroom to make staggering 'unlikely'.

Grab any game that runs above 60FPS at all times, play it with vsync on and off. If you can actually SEE the difference, you'll probably note that vsync off seems more jerky (screen tearing), even if it's a higher framerate.

With a refreshrate of 60Hz on the monitors you still have only 60FPS visible regardless of how fast the graphicscards renders.

In games where reaction time is significant you do get slightly better responsetime with framerates higher than 60 though, simply because the images actually displayed will be at most 1/120th of a second old at 120FPS while at 60FPS it'll be 1/60th. It may seem like a very short time, but it makes a difference (it's basically an 8ms reduction in latency (ping)). You can't actually see this difference, but it'll make the game feel more responsive.

OMG_Pa1nk1ller
Reply #24 Wednesday, February 17, 2010 6:42 AM

5870 is overkill right now. I got 4870 and run latests games (Mass efect 2 bioshock 2 Demigod ) at 1650x1050 with full details (AA, deep of field etc etc maxed) without dropping below 40 fps. The only problem i had was Anno Dawn of discovery.

Unless you want to run 2 games at same time its really no point to buy it now (when the price is so freakin high). Wait fev months till Nvida release cunter product and when price war starts then u can get this card for 40% of its original price.

Lol at 100+ fps when you eye can only catch 26-30 fps.

On other note its funny that you need to spent over 2500$ for pc parts to get the same gaming expierience as you would get from 700-500$ PS3. Not to mention you dont need to worry about latest drives, dirext updates or security softwares like tages or securerom that can cause your computer to crash or make it impossible to use compies of your disks (which you have right to make!!!).

You just simply put the blueray disc in and play at the best possible settings. Not to mention that most new games are designed for either ps3 or xbox360 and pc users get lousy ports (GTA 4 is the best example here, New AvP looks like next example of it).

The only reason I stick with PC games is beacuse i like RTS and shooters and i just cant imagine playing it on joystick. Also thank to pirates and torrents, prices of PC tiltles are more competive then PS3 games (many developers decides to drop prices of their products to figh piratede copies).

mickeko
Reply #25 Wednesday, February 17, 2010 7:10 AM

irek1988

Lol at 100+ fps when you eye can only catch 26-30 fps.

Playing any online first person shooter at 30 FPS will give you a significant disadvantage against a player who plays at 120FPS. Doesn't matter if you can actually see the difference or not. At 30fps it takes 33.4ms to render a screen, during that time a lot of things happen regarding to position of the enemies. Let's say you have a 100ms ping response to the server, which is fairly good, that makes you end up with 30% more lag only because of your graphics card. It may not sound like too much, but at "pro" level it makes a HUGE difference. At 100FPS there's only a 10ms lag caused by the rendering, which should be quite close to negligible.

That should end this discussion, because there's really no opposing this basic fact. Higher FPS will affect your gameplay. Seeing the difference or not is completely irrelevant.

I seriously doubt that anyone would gain anything from going higher than 120FPS though (120FPS seems ideal to me, because it would be nicely synced with a 60Hz screen refresh rate).

OMG_Pa1nk1ller
Reply #26 Wednesday, February 17, 2010 7:49 AM

So... 60ms lag. That is not even 1/100 of second. I bet pro like you can cast 5 pots and 3 fireballs in Wow or other Pro game .

What else do you recomend?? Should I cut my keyboard and monitor  cable to 100 mm so it will have better response time? that will give another 1/100 second advantage againts those pros. And maybe i should sit closer to monitor so i will see the action faster again.

I also heard that when you graphic card can render over 500 fps you can actually see what other players do before they even decide to do it. Its so worth it to get latest 5870 x2 and put them in 4x SLI so i will get 8 gpu working same time.

Back to original post. I really think it is no point to get the 'latest' graphic cards when there is no games to fully utilize its power and potential.

PCPrincess
Reply #27 Wednesday, February 17, 2010 8:05 AM
What kind of PSU do you have set up for that rig? (I'm gonna build my first one soon!) I'm still using an Nvidia 8800. I'm hanging in there though till I can afford to buy all the parts and pick a nice roomy case.
Jafo
Reply #28 Wednesday, February 17, 2010 8:24 AM

So... 60ms lag. That is not even 1/100 of second.

It's best to have a handle on maths when attempting to make a point.  60milliseconds is 60 one-thousandths of a second.

Divide 60 by 1000 and you get.....?  Spell checker

 

VonVentrue
Reply #29 Wednesday, February 17, 2010 8:35 AM

PCPrincess
What kind of PSU do you have set up for that rig?

Good question.

Anyway, I've been looking forward to upgrading for quite a while, but I've recently come across reports from a sizeable number of people whose 5xxx cards suffer from the "gray screen crash" issue which still hasn't been resolved. I'll probably wait a bit longer and see how the situation unfolds. 

OMG_Pa1nk1ller
Reply #30 Wednesday, February 17, 2010 8:47 AM

Jafo

Thanks for correcting me. If only stardock team was soo good in math when it comes to demigod lua (minons sumoned with half hp for example). Thanks mate great work

Jafo
Reply #31 Wednesday, February 17, 2010 9:04 AM

Jafo

Thanks for correcting me.

NP, BTW....60ms, or about 1/16th of a second would be well and truly noticed....

OMG_Pa1nk1ller
Reply #32 Wednesday, February 17, 2010 9:27 AM

more close to 1/17th. Sure mate if you can react in that amount of time (recive information, anylyze, decide what action to take and transfer it onto keyboard) then you must veery 'special'. I wonder in which department Brad keeps such a special people???

Island Dog
Reply #33 Wednesday, February 17, 2010 9:54 AM

PCPrincess
What kind of PSU do you have set up for that rig? (I'm gonna build my first one soon!) I'm still using an Nvidia 8800. I'm hanging in there though till I can afford to buy all the parts and pick a nice roomy case.

It's an Antec 500w I believe.

 

mickeko
Reply #34 Wednesday, February 17, 2010 11:22 AM

irek1988
So... 60ms lag. That is not even 1/100 of second. I bet pro like you can cast 5 pots and 3 fireballs in Wow or other Pro game .

I'm strictly talking about first person shooters here. WOW is not a FPS.

Imagine this scenario. You have a fairly small target moving across the screen, it takes 1 second for it to cross it. If every frame shows you where the target was 8ms ago, you have a very much higher probability of clicking on it than if you see where the target was 33ms ago.

If I had any talent in coding, I'd make small game to test it. Just have a 4x4pixel dot moving over the screen in 1 second, the aim of the game would be to click as fast and accurately on the dot as possible. 9 runs should be done, random order on the FPS but 3 times on each framerate (30, 60 and 120FPS, framerate not revealed to the player). Then just show the average distance the clicks was from the dot for every framerate. I'm confident that the difference would be quite apparent.

(I figured out a better way to do this test, but as I don't think anyone is really going to take a crack at doing it, I won't bother with changing this.. )

What else do you recomend?? Should I cut my keyboard and monitor  cable to 100 mm so it will have better response time? that will give another 1/100 second advantage againts those pros. And maybe i should sit closer to monitor so i will see the action faster again.

Electrical signals travel at the speed of light, there's no way you can cut a cable and have anywhere near a 1/100th of a second gain.

 

rothdave1
Reply #35 Wednesday, February 17, 2010 12:11 PM

VonVentrue

Quoting PCPrincess, reply 27What kind of PSU do you have set up for that rig?
Good question.

Anyway, I've been looking forward to upgrading for quite a while, but I've recently come across reports from a sizeable number of people whose 5xxx cards suffer from the "gray screen crash" issue which still hasn't been resolved. I'll probably wait a bit longer and see how the situation unfolds. 

I'm pretty sure that if you use the 9.12 hotfix version drivers this is a nonissue. The drivers are somewhat awful atm. 10.1 9.11 F-.

DarkSide73
Reply #36 Wednesday, February 17, 2010 2:10 PM

the i7 with an ati 260 seems to run real nice for me.  Demigod in full tilt.  sins though will slow down on large maps about mid to late game, but that has been the case for some time with sins, regardless of the rig

Jafo
Reply #37 Wednesday, February 17, 2010 4:19 PM

more close to 1/17th. Sure mate if you can react in that amount of time (recive information, anylyze, decide what action to take and transfer it onto keyboard) then you must veery 'special'.

In 1/16th of a second an F1 car will have travelled about 18 feet.  On start/finish in 1995 F1 GP Adelaide [the last one] I worked out the view-angle of the car numbers on the sidepod.....I had 0.2 seconds 'window of opportunity' to recognise the car...locate the number position and read/register the number.  It was my job to let Race Control know when [and the car number of] the last car before the chequered and the first car to receive it [win]. [It was Hill, BTW]. 'Terminal' speed at S/F in Adelaide is about 160mph or about 234 feet per second.

Next weekend it's the World Superbikes at Phillip Island....where the fastest terminal speed [front straight] was recorded at 336kph [MotoGP].  Being a Comms Observer for the FIA/FIM is not a job for a 3 toed sloth ....

Audiafox
Reply #38 Thursday, February 18, 2010 10:38 AM

I have an interesting situation because my LCD monitor actually refreshes at 120hz regardless of my computer's refresh rate setting (apparently it was designed to reduce the "ghosting" effect some lower-end LCD's have).

I figure that having a 60hz refresh rate set on my computer is actually limiting the framerate.  True, the game itself may actually be running at 75+ FPS, but if the monitor is only refreshing 60 times per second, then your framerate is effectively reduced to 60, right?

With that in mind, of course you would hardly be able to tell the difference between 100 FPS and 30 FPS on a monitor, because the monitor is displaying a solid 60-75hz anyway.  I believe the main contributor to playback smoothness would be V-Sync, to make sure the action moves at a constant speed.

To make my point, all DVD's are recorded at 24 FPS, yet the action looks smooth enough because of motion blur.  Yes, you would be able to tell a difference between 24 and 60 FPS, because action sequences (or anything involving fast movement) would look much cleaner at 60 FPS, due to less motion blur being needed to simulate the same effect.  However, in my opinion FPS rates above 60 don't make as much of a difference when talking about fluid motion, but rather makes movement seem clearer.

Don't get me wrong though.  Games in my opinion require at least 60 FPS to display smoothly.  I don't think it's because of the actual framerate though, but rather the lack of motion blur.

Jafo
Reply #39 Thursday, February 18, 2010 5:25 PM

To make my point, all DVD's are recorded at 24 FPS,

Not quite right.... there's Pal and then there's NTSC ....

Audiafox
Reply #40 Saturday, February 20, 2010 6:59 PM

Not quite right.... there's PAL and then there's NTSC ....

Oh, true.  I guess what I meant to say was that film is generally encoded at 24 FPS (though animated films are 30 FPS).

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