Tiny ObjectDock 2 beta video demo
Sunday, March 21, 2010 by Frogboy | Discussion: OS Customization
The beta begins this month…really!
Reply #62 Tuesday, March 30, 2010 4:03 PM
Reply #64 Tuesday, March 30, 2010 4:53 PM
As icons are 2D the information required to make reflections 'correct' simply isn't there.
Reply #65 Tuesday, March 30, 2010 6:05 PM
Both of those CAN be achieved [demonstrated as correct].
Neither is wrong./
Reply #66 Tuesday, March 30, 2010 7:39 PM
understandable. That's why I said....
Jafo, the only way the OD2 way is "correct" as you say, is if you are talking about the reflection of a 2D image. The reflection of say the magnifying glass is never going to be a reflection of a magnifying glass. It's a reflection of a picture of a magnifying glass. For the purposes of objectdock, and the effect that reflection is supposed to achieve, you cannot call this correct.
Reply #68 Tuesday, March 30, 2010 11:25 PM
RPGFX.... these two 'reflections' can be replicated AND explained mathematically and are thus both 'correct'.
However...
You cannot have both in the same instance [eg same dock instance]...
BTW...and for example...the fading of the reflection on left vs the lack of on the right simply shows there is a higher refractive index on the right....eg gloss paint vs mirror.
As for NOT showing the underside of eg the magnifying glass in the reflection vs seeing it as shown....that's do-able dependent on the planar attitude and location of the reflective plane relative to the source object.
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Reply #61 Monday, March 29, 2010 7:35 PM