This Week in Skinning - August 31st
Skin Roundup for 8-31-07
Friday, August 31, 2007 by Island Dog | Discussion: Community
The last day of August is here, and a long weekend is ahead for some of us. What a great way to kick off the long weekend with an edition of "This Week in Skinning". Since it's the last day of the month, maybe I feature a few more submissions than usual.
Since the month is just about done, be sure to keep an eye out for the next edition of "This Month in Dreams". That should be up sometime next week, and there are quite a few .dream submissions for this month.
Now for this weeks picks!
Prototype 03 Color Pack J. Aroche continues his "Prototype" series, this time with a color pack for the 03 version. Great work! |
Snow edition 2 in Dreams By chaorendabusi I like the "snow" effect in this dream, and I can see this technique being applied to some other cool dreams. |
Dream of the Sea for IconPackager By Catheling Dream of the Sea was an entry in the 2006 GUI Champs, and was one of my top favorites. It's a perfect fit for any summer type theme. |
sugar lumps for IconPackager By fishdodo Another popular entry in the 2006 GUI Champs, and this one is definitely unique and well designed. Great job. |
Russell Falls in the Mist for LogonStudio Vista By mrs starkers I found this to be a really beautiful image when logging into Vista. Nice work. |
seanimals in ObjectDock icons By ethylmorphin This is just a really cool set of icons, that's definitely different than what we usually see. I hope to see more of this type of design. |
CitriumXp v3 RightClick for RightClick By buzzh58 Last week I featured the Citrium WindowBlinds skin, and the matching community skins have been fantastic. One of the latest additions is this RC skin by buzzh58. |
Moonrise in Wallpapers By boss0190 Very beautiful wallpaper. This goes great with several WB skins, especially the more transparent variety. Great job. |
Azkaban WB 5.1 for WindowBlinds By HeirOfSlytherin HeirofSlytherin has created some very creative, fun, and well designed WB skins in the past, and I see this one is no different. Be sure to check this one out. |
This was a fantastic week for submissions, so let's keep that momentum up. See you next week!
Master Skins: The Mid-Year Review
Some of the best work of 2007
Thursday, August 30, 2007 by Zoomba | Discussion: Community
With the launch of WinCustomize 2007, we introduced the Master Skins program. It was a way for some of our most senior and talented artists to sell their work directly through WinCustomize. It was our way of giving back to the individuals who have given us so much over the years and helped make skinning and WinCustomize what it is today.
Intrigue SKoriginals |
Knot Vista I.R. Brainiac |
Odyssey Suite vStyler |
Optix MikeB314 |
In just a little over half a year, the program has been a resounding success with more and more master skinners posting their outstanding work. And as the year has progressed we've promoted a number of Journeyman users to Master as well, so the ranks continue to swell.
Up until 2007, skinners wishing to sell their work often had to develop and maintain their own websites, and find ways to market themselves and spread the word to attract customers. That's a tall order considering how much noise there is out there on the web. By providing these skinners a space at WinCustomize to sell their work, we were able to provide millions of potential customers every month.
Relent brewman |
AeroS JJ Ying |
Nuage essorant |
StingRay Z71 |
As I said, the program has been an amazing success, with many skinners selling hundreds of units in just a few months. Some of these folks have made skinning a full-time job, and we've been helping support that decision through the Master Skins program.
Expanding Shapes Neil Banfield |
Suite 18 adni18 |
Challenger Treetog |
Aero-extreme gef |
We hope to see more master skinners step up to the plate with more of these outstanding skins in the future. Already we have seen WindowBlinds skins, full suites, Dreams, DesktopX Themes and Gadgets. I'm personally looking forward to IconPackages, and new WindowBlinds 6 skins with all the bells and whistles. There's a lot out there that's yet to be skinned, and a big opportunity with Vista slowly gaining acceptance. The skins we've already seen are just the tip of the iceberg I'm sure.
Holiday Countdown Pro RomanDA |
Customize gef |
DX-PDA gef |
Metal-vista gef |
In case you haven't been keeping up with releases, here are all of the community Master Skins uploaded to-date. These really represent some of the best skins ever uploaded to the site. There's no question that the folks making these deserve the title of Master.
Time Commander RomanDA |
SportStrip RomanDA |
Site Checker RomanDA |
Capsulated gef |
File Transporter RomanDA |
Xaphire JJ Ying |
Also, remember that if you're a WinCustomize Subscriber, you get a 20% discount on all Master Skin purchases.
Call for Comment: User Medals & Awards
Which are good, which are crap, what should we add?
Monday, August 27, 2007 by Zoomba | Discussion: Virtual Communities
In our ongoing efforts to improve WinCustomize and make participating and contributing more fun and fulfilling for our skinners, we're looking at changing around how certain systems related to user reward work. The first one is the Medals system.
Currently automatically award Medals to users for hitting any number of milestones here on WinCustomize. We track who's the top skinner across the entire site, who is the best in any particular gallery, how many downloads are achieved etc. This information is mostly displayed on your personal page. It's a lot of data to sift through, and it's something we need to do a better job of presenting and highlighting.
To that end, we're looking for feedback on the current user medal system.
- What do you like about the current system?
- What do you dislike about the current system?
- What are your favorite awards?
- What are your least favorite awards?
- What awards do you think we should add?
- How do you think we could improve presentation and meaning of the awards?
Any feedback you have on this system is more than welcome. We'll be taking it into account when revising things, though we can't promise every suggestion will be implemented. This is the first step in a chain that we hope will lead to greater focus being placed on individual users, as well as a more equitable distribution of recognition.
This Week in Skinning - August 24th
Skin Roundup for 8-24-07
Friday, August 24, 2007 by Island Dog | Discussion: Community
Yes, it's Friday and that means it's time once again for This Week in Skinning where we highlight some of the top skins submitted in the past week. The galleries are getting active again, and what a great selection of skins to choose from in the last few days.
Now for the picks!
MB-Classics (4Colors) for CursorXP By ModBlackmoon A simple, 4 color pack of cursors with a really nice "stained glass" look to them. Great work. |
Poubel Rays v1.0 in Dreams By brenopoubel This is a very nice .dream of "rays" beaming down over the land. This is one you need to definitely download. |
The lines 2 in Dreams By chaorendabusi This is a very cool .dream with fantastic animation with changing colors. Very nice work. |
System Control in Sidebar Gadgets By Incomps_Creations This Vista Sidebar Gadget gives you the ability to shutdown, logoff, standby, right from your Sidebar. The gadget also has several other commands and has a variety of themes to choose from. |
CitriumXP for WindowBlinds By Night Train I really like the brightness, and color used in this skin. There are several matching skins made by various community members, so be sure to check those out as well. |
Great job and hats off to all the skinners this week who shared some great works with us. See you next week!
WinCustomize Magazine: August 2007
Customize your world!
Thursday, August 23, 2007 by Frogboy | Discussion: Community
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Icons & Windows Vista Windows Vista looks great but making new icon packages that support it has become significantly more labor intensive. |
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TweakVista Arrives If you have Windows Vista, you can now download TweakVista. This new utility allows users to safely and easily tune their Windows Vista performance and security options how they see fit. Moreover, TweakVista includes carbon foot print features to determine how much power (and your annual electric bill) based on your PC's power user. |
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Top Master Skins of August (click thumbnail to view)
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Cool stuff from around WinCustomize.com this month...
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Stardock Corp. 15090 Beck Rd. Plymouth MI 48170
To edit your email subscriptions click here: Manage Email subscriptions
Icon making & Windows Vista
The labor and effort diminishes the supply
Thursday, August 23, 2007 by Frogboy | Discussion: Icons
I admit it. I'm an iconphile. Back in the Windows 3.0 days, I used to go and change all my Windows icons by hand. I thought this was pretty impressive. Admittedly, it didn't help me pick up women for some reason.
Since then, icons have come a very long way. A VERY long way. With Windows Vista, the end-user icon experience out of the box is beautiful. But from an icon creator's point of view, the lack of backward compatibility and effort to support has gone up tremendously. As a result, we've seen a lot fewer custom icons made for Windows Vista than one might have expected.
Microsoft made three decisions with Windows Vista that will forever affect the way we look at icon making on Windows.
Microsoft Decision #1: 256x256 icons
First, Microsoft created a new icon size -- 256x256. For users, that's great. Having icons that are 256 pixels by 256 pixels means you will have beautiful icons that are incredibly detailed. But from an artist's point of view, it means that each and every icon is basically a work of art.
Years ago, I used to make icons. At 32x32 for the "big" icons and 16x16 for the "small", even someone with only moderate art skills could make pretty decent looking icons. Today, not only does such high resolution icons mean that only talented artists can make them, it takes talented artists with a lot of time to dedicate to them.
A full set of icons for Windows Vista is around 120 icons. You can get away with as "few" as 40 icons for most casual users but someone who wants a complete desktop makeover needs well over 100 icons. that's a serious amount of time and effort.
In the Pirate Suite, over 120 icons were made all supporting 256x256 pixel icons. The effort involved in going from 128x128 was more than double because now you have to create some serious artwork. How do you think this will affect hobbyist icon packages going forward?
Microsoft Decision #2: No Desktop Scaling
The second decision Microsoft made that has affected icon creation is the decision to have programs displayed with either a down-scaled 256x256 icon or an un-scaled 48x48 icon. This decision is baffling for many reasons.
Check out this screenshot. See how the Windows Vista icons are noticeably bigger than the third-party icons? That's because the third-party icons don't supply a 256x256 icon. But here's the kicker -- the "large" icons are only displayed at 96x96 and will use the 48x48 icon size even if a 128x128 icon is available.
For instance, see the Galactic Civilizations II icon? You can see how it's smaller than the new Vista icons. This inconsistency is visually maddening to me. But what is even worse is that the GalCiv II icon has a 128x128 alpha blended icon in it. They could have used the 128x128 icon! In Windows XP, Microsoft encouraged ISVs to use the "new" 128x128 icon size. Many did. And in Windows Vista, they've been orphaned. They're not used.
Would it have really been difficult for Microsoft to downscale 128x128 icons like they do 256x256 ones? As a result, every single program will need an updated icon and every icon made will need an updated version or face being displayed as a stunted looking icon.
It gets even more obnoxious: Even though the icons on your screen are displayed at 96x96 pixels when you choose "large icons" on Windows Vista, it will not use the 96x96 icon that is in there. See here for what I mean.
To sum this up: Windows Vista will display either a down-sized 256x256 icon if you have large icons or it will simply display a 48x48 icon (or 32x32) inside of a box. It will do this even if the icon in question has an exact match for the display size.
Microsoft Decision #3: "Live Folders"
One of the coolest visual parts of Windows Vista in my opinion are the Live Folder Previews. When I look at a selection of folders, I can see some of the files that are inside. It looks really cool.
But on the other hand, it also makes changing folder icons impossible without third-party software if you want to keep the live previews and still change the folder.
Since the Windows 3.0 days, I've liked changing my folder icons. Sometimes I did it for purely cosmetic reasons, other times I did it because I wanted a particular folder to stand out. But on Vista, you lose those live previews.
On Windows Vista, you can change folder icons as follows by right clicking on folder, choose customize and press the change icon button. See here for what I mean.
Now, if you can find a stand-alone icon (because Windows Vista breaks Windows XP .ICL files) you will lose the customization and have an icon that is probably smaller than your other icons.
The Impact
There's no denying that aesthetically, Windows Vista is light-years ahead of Windows XP in the icon department. The icons that come with it are beautiful. And by forcing developers and others to make 256x256 sized icon or have their icons displayed in second class citizen mode will likely result in a much more visually impressive Windows experience for end-users -- eventually.
But during the transition, it means we'll be seeing an awful lot of stunted looking icons on our desktops that, to me, seems completely unnecessary. Ignoring 128x128 icons entirely seems to be a big missed opportunity. The difficulty for users to create and use customized icons on Windows Vista has meant a slow-down in the number of customize Windows icons.
Hardly the end of the world but for those of us who like pretty, consistent icons, it's a bummer at how it was implemented. What's your take? Icons schmicons or do you too like changing your icons around?
This Week in Skinning - August 17th
Skin Roundup for 8-17-07
Friday, August 17, 2007 by Island Dog | Discussion: Community
We are at the halfway point of the month, and I'm starting to see the signs that people are getting back to work on their projects. I would recommend checking out the "what are you working on thread" where you can get a glimpse of some works our members are working on. There is some really great stuff coming up.
One gallery that was getting many submissions was the .dream gallery, but it's slightly slowed up during summer. Is anyone working on some .dream projects? If you do, feel free to add them to the above thread and share what you are working on.
Now for this weeks picks!
Arileen for CursorXP Quentin makes his way from gallery to gallery, and this week he ends up in the CursorXP section. This cursor is made to match the upcoming Airleen WB skin. |
Plasma Ball v2 in Dreams JuiceDaddy has been turning out the .dreams lately, and this week he brings us an updated Plasma Ball. Nice work. |
Another great icon pack with over 200 icons, and more available in the misc. icon gallery. Great work. |
Adobe Creative Suite CS3 in ObjectDock icons This is a wonderful set of icons for the CS3 suite. I look forward to seeing more icons like these. |
Messiah1 has shared with us a very cool, or should I say "funky", set of wallpapers. Very nice design. |
BoXXi has once again created a clean design for Xion, and this time we have several colors to choose from. Be sure to check out his gallery for many more works. |
Be sure to visit the galleries here on WinCustomize for more great submissions from the past week, and always stop by the skinners personal pages and leave them a comment on their works. See you next week!
DesktopX 3.5 Guided Tour
Coming to a desktop near you
Tuesday, August 14, 2007 by Frogboy | Discussion: DesktopX
Version 3.5 Info Guide
Introduction
DesktopX is a program that lets users build their own desktops. It does this by giving users access to desktop objects. These objects can come in all sizes and shapes. They can have scripts attached to them, they can be combined together to form mini applications or turned into an entire desktop.
A new way of looking at the desktop
Let's take a look at a typical desktop. For this example, we'll use Windows Vista but it could just as easily be Windows XP.
When DesktopX is first loaded, it provides 4 primary options:
Loading DesktopX brings up its launch menu
This menu lets the user decide whether they want to load an existing creation (widgets, objects, and desktops) or create their own. For our purposes, we'll go with create.
DesktopX appears in the system tray
From the system tray, users can now create a new object which will appear on the desktop like this:
An object on the desktop
This object can be made into almost anything the user wants. Let's look at a couple simple examples:
Making an object into a glorified desktop icon:
DesktopX objects can be turned into fancy desktop icons easily. They have the advantage of being sized however the user wants. Just right-click on the object and choose properties:
From there, a dialog comes up in which users can choose what they want the object to appear like. Users can use .PNG image files (or .BMP or even .ICO) to change the image. By selecting a new image, the user can see this:
The size of the image can be controlled by the summary page.
The object can be resized right from the summary page.
Now I just have it point to whatever program or website I want. In this case, I'll have it open WinCustomize.com.
And Voila I have a really fancy desktop icon.
Making my object into a widget/gadget
Technically speaking, objects are widgets/gadgets. The difference is one of format. When you have finished, you can take your creation and save it as an object pack which simply saves the raw data to be imported back into your desktop or you can save it as a widget which turns it into a program (.EXE). If you have DesktopX PRO, you can also save as a gadget which turns it into a program that can run on any Windows XP, 2000, or Vista machine without requiring DesktopX to be installed.
What's new in DesktopX 3.5 in this area is that users can also export their works as Windows Sidebar gadgets. The Pro version will turn them into stand-alone sidebar gadgets.
Let's create a simple widget. First, we start back with our object. I'm going to us images and script provided by David A. Roman for this example.
Show/Hide desktop icons widget
This widget, when it's done, will show and hide desktop icons when clicked on. This means I'll need two images for my object: One to represent the hide desktop icons and one to represent show desktop icons.
DesktopX objects support multiple states -- unlike icons. This gives them incredible flexibility.
For each state, I provide an image.
The next step is to write some VB Script (or JavaScript).
This script is obviously more advanced that what a beginner would create but I wanted to show something that was fairly useful and it's only 67 lines even with spaces and comments. What it does is react to being clicked on. If the icons are showing, it tells Windows to hide desktop icons. If the icons are already hidden, it tells Windows to show them.
Turning it into a Windows Sidebar Gadget!
When I'm done with my object and have made sure it does as I ask, I can export it as a Windows Sidebar Gadget:
Since I have DesktopX Pro, I can export it as a stand-alone sidebar gadget (otherwise, the user needs to have the DesktopX run-times installed).
And there it is. the .gadget file
The advantage of DesktopX for making Sidebar gadgets is that DesktopX has a much larger library of APIs to call on and is a visually oriented development platform for gadget makers. Something as simple as a show/hide desktop icons toggle isn't very easy to make as a Sidebar gadget. But with DesktopX, it's a snap.
Building a desktop
So far, we've really only scratched the surface of what DesktopX can do. DesktopX can create widgets & gadgets. But these days, there's a gazillion different gadget/widget creation tools (though DesktopX is probably the most powerful one currently available).
DesktopX doesn't stop at being able to make mini-applications. Users can build an entire desktop and then save it as a .desktop file to distribute out. It's a lot like making a widget except on a much larger scale.
As we've seen, objects can be given images of any size or shape. Objects can have multiple states to them. And objects can be grouped together.
In this example, objects have been grouped together and also given scripts to allow for the creation of new objects:
A replacement desktop created with DesktopX
Since objects can be created by other objects with all their key properties assigned by other objects, users can literally construct their own Windows environment with DesktopX -- in a fraction of the time it would take to write ones own shell.
DesktopX can even give objects "hit detection"
When done, a user can simply export their creation as a .desktop file and anyone who has the DesktopX run-times installed can use it.
This Play-ground theme will be coming with DesktopX 3.5.
About DesktopX
Developer: Stardock (www.stardock.com)
Price: $24.95 for standard client. $14.95 for run-time client. Both come with Stardock's Object Desktop suite.
Users who want to get DesktopX Pro can get it for $69.95 and that adds the ability to export stand-alone programs and Sidebar gadgets.
Visit http://www.desktopx.net for more information.
Stardock Central: Archiving and Restoring
Backup and restore your Stardock applications
Tuesday, August 14, 2007 by Island Dog | Discussion: Beginners
I have written several articles about the features of Stardock Central such as using it to chat with us on IRC, and how to use it to install that really cool Object Desktop you just purchased. I wanted to write some documentation on one of the most important abilities of Stardock Central, and that is using it to archive your purchased software and the goodies that come along with it.
I have been getting a lot of feedback from members about archiving and restoring, so it's time to go over how you can make sure you always have your applications archived and ready for restoration if needed. If you are not familiar of why you should always keep archives of your applications, here are the two best and most popular reasons:
- Being able to easily restore from a crash or reformat of Windows
- Always having your applications on hand, even if you let your Object Desktop subscription expire (but why would you do that?)
- Having the ability to go back to a previous version if you desire
I think you get the point, and I always recommend backing up all your data, but Stardock Central makes this chore easy to do for your Stardock applications. Lets start by opening Stardock Central and selecting the application you want to archive. I'm going to use the WindowBlinds 6 beta as my example today, but the process is the same for any other program on SDC.
Select the application and right-click.
In the menu that opens you will see several options, scroll down to the "Archive Application" entry and you will see another expanded menu as seen in the screenshot above. You are presented with a few options, but for this I just want to archive WindowBlinds and its skins, so I will select "Entire Application (including skins). Once selected Stardock Central will archive the application to the Backup folder in the Stardock Central directory.
Stardock Central Backup Folder
The Backup folder is located at Program Files>Stardock>SDCentral. At this point you have your archives and would strongly recommend backing them up to a CD or external hard drive. This would probably be a good time to point out when archiving you also have the option to "download and archive" and "download and archive all" which could be easier in some situations.
So now you should have everything archived, so lets move on to what you do if you need to restore the archive for whatever reason. Select the application you want to restore, right-click, and click "Restore Archive". This function is also available through the File menu.
You will see a list of your archived items, and you have the option to browse to the location of your archives if they are not in the Backup folder. Once you have found your archive, select it and hit restore. Stardock Central will restore the archive to the state it was in when you originally archived it.
You should now have the ability to archive your applications, and recommend doing so as soon as you can. You never know when you might need to recover your software, and its better to be prepared beforehand.
Highlights of Summer 2007: Favorite Skins, Icons, and Wallpapers
A sampling of some of the cool stuff that's come out lately
Wednesday, August 8, 2007 by Frogboy | Discussion: OS Customization
Summer tends to be a slower time for skinning since people are, well, you know, outside. Personally, the sun causes me to catch on fire. Or at least smolder and no one wants to deal with that.
This Summer, there's been some real gems. Which is pretty amazing since those bastards at Stardock have co-opted most of the skinning community this year to work on MyColors projects. So without further delay, here are some of the cooler looking things I've seen this summer:
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Summer is only half-way over and we've only covered skins, icons, and wallpapers. Stay tuned, more to come!