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Epic Immersion v.5 - updatedUpdated Feb 19, 2008 by QuantumSawdust |
Comment #2 Wednesday, February 20, 2008 8:17 AM
Comment #3 Wednesday, February 20, 2008 10:51 AM
Comment #4 Wednesday, February 20, 2008 11:55 AM
Comment #5 Friday, February 22, 2008 10:51 AM
Comment #6 Friday, February 22, 2008 9:14 PM
Comment #7 Friday, February 22, 2008 10:23 PM
Comment #8 Friday, February 22, 2008 11:59 PM
Comment #9 Saturday, February 23, 2008 4:00 AM
Comment #10 Saturday, February 23, 2008 2:08 PM
Comment #11 Saturday, February 23, 2008 8:57 PM
Comment #12 Sunday, February 24, 2008 12:43 PM
Comment #13 Thursday, February 28, 2008 2:55 PM
Comment #14 Saturday, March 1, 2008 2:30 AM
Comment #15 Saturday, March 1, 2008 7:36 PM
Comment #16 Sunday, March 2, 2008 4:44 AM
Comment #17 Sunday, March 2, 2008 9:44 AM
Edit:
I fixed the continuous pirate raids.
In the file Gameplay.constants:
Under the entry for pirateRaidDef
raidStrengthThreshold:0 0
raidStrengthThreshold:1 .75
raidStrengthTrheshold:2 .95
raidStrengthThreshold:4 .2
raidStrengthThreshold:5 .8
should be:
raidStrengthThreshold:0 0
raidStrengthThreshold:1 .2
raidStrengthThreshold:2 .75
raidStrengthThreshold:3 .8
raidStrengthThreshold:4 .95
Evidently the game engine needs the thresholds in increasing values.
Also, as a side note, I believe (could be wrong) that the 'randomShipCount' value indicates how many 'randomShip' entries there are for that Composition, so they should be 4, 5, 5, 4, 4.
Anyway, awesome work... love to see the balances you have in store.
Comment #18 Sunday, March 2, 2008 2:23 PM
Comment #19 Sunday, March 2, 2008 2:51 PM
Comment #20 Sunday, March 2, 2008 4:07 PM
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Comment #1 Tuesday, February 19, 2008 11:20 PM