Icon making & Windows Vista

The labor and effort diminishes the supply

Thursday, August 23, 2007 by Frogboy | Discussion: Icons

I admit it. I'm an iconphile. Back in the Windows 3.0 days, I used to go and change all my Windows icons by hand. I thought this was pretty impressive. Admittedly, it didn't help me pick up women for some reason.

Since then, icons have come a very long way. A VERY long way. With Windows Vista, the end-user icon experience out of the box is beautiful. But from an icon creator's point of view, the lack of backward compatibility and effort to support has gone up tremendously. As a result, we've seen a lot fewer custom icons made for Windows Vista than one might have expected.

Microsoft made three decisions with Windows Vista that will forever affect the way we look at icon making on Windows.

Microsoft Decision #1: 256x256 icons
First, Microsoft created a new icon size -- 256x256. For users, that's great. Having icons that are 256 pixels by 256 pixels means you will have beautiful icons that are incredibly detailed. But from an artist's point of view, it means that each and every icon is basically a work of art.

Years ago, I used to make icons. At 32x32 for the "big" icons and 16x16 for the "small", even someone with only moderate art skills could make pretty decent looking icons. Today, not only does such high resolution icons mean that only talented artists can make them, it takes talented artists with a lot of time to dedicate to them.

A full set of icons for Windows Vista is around 120 icons. You can get away with as "few" as 40 icons for most casual users but someone who wants a complete desktop makeover needs well over 100 icons. that's a serious amount of time and effort.

In the Pirate Suite, over 120 icons were made all supporting 256x256 pixel icons.  The effort involved in going from 128x128 was more than double because now you have to create some serious artwork.  How do you think this will affect hobbyist icon packages going forward?

Microsoft Decision #2: No Desktop Scaling
The second decision Microsoft made that has affected icon creation is the decision to have programs displayed with either a down-scaled 256x256 icon or an un-scaled 48x48 icon. This decision is baffling for many reasons.

Check out this screenshot. See how the Windows Vista icons are noticeably bigger than the third-party icons? That's because the third-party icons don't supply a 256x256 icon. But here's the kicker -- the "large" icons are only displayed at 96x96 and will use the 48x48 icon size even if a 128x128 icon is available.

For instance, see the Galactic Civilizations II icon? You can see how it's smaller than the new Vista icons. This inconsistency is visually maddening to me. But what is even worse is that the GalCiv II icon has a 128x128 alpha blended icon in it. They could have used the 128x128 icon! In Windows XP, Microsoft encouraged ISVs to use the "new" 128x128 icon size. Many did. And in Windows Vista, they've been orphaned. They're not used.

Would it have really been difficult for Microsoft to downscale 128x128 icons like they do 256x256 ones? As a result, every single program will need an updated icon and every icon made will need an updated version or face being displayed as a stunted looking icon.

It gets even more obnoxious: Even though the icons on your screen are displayed at 96x96 pixels when you choose "large icons" on Windows Vista, it will not use the 96x96 icon that is in there. See here for what I mean.

To sum this up: Windows Vista will display either a down-sized 256x256 icon if you have large icons or it will simply display a 48x48 icon (or 32x32) inside of a box. It will do this even if the icon in question has an exact match for the display size.

Microsoft Decision #3: "Live Folders"
One of the coolest visual parts of Windows Vista in my opinion are the Live Folder Previews. When I look at a selection of folders, I can see some of the files that are inside. It looks really cool.

But on the other hand, it also makes changing folder icons impossible without third-party software if you want to keep the live previews and still change the folder.

Since the Windows 3.0 days, I've liked changing my folder icons. Sometimes I did it for purely cosmetic reasons, other times I did it because I wanted a particular folder to stand out. But on Vista, you lose those live previews.

On Windows Vista, you can change folder icons as follows by right clicking on folder, choose customize and press the change icon button. See here for what I mean.

Now, if you can find a stand-alone icon (because Windows Vista breaks Windows XP .ICL files) you will lose the customization and have an icon that is probably smaller than your other icons.

The Impact
There's no denying that aesthetically, Windows Vista is light-years ahead of Windows XP in the icon department. The icons that come with it are beautiful. And by forcing developers and others to make 256x256 sized icon or have their icons displayed in second class citizen mode will likely result in a much more visually impressive Windows experience for end-users -- eventually.

But during the transition, it means we'll be seeing an awful lot of stunted looking icons on our desktops that, to me, seems completely unnecessary. Ignoring 128x128 icons entirely seems to be a big missed opportunity. The difficulty for users to create and use customized icons on Windows Vista has meant a slow-down in the number of customize Windows icons.

Hardly the end of the world but for those of us who like pretty, consistent icons, it's a bummer at how it was implemented. What's your take? Icons schmicons or do you too like changing your icons around?

Originally posted at Neowin.net

Kinjin
Reply #1 Friday, August 24, 2007 7:50 PM
Great article. It does make you wonder why microsoft is basically forcing 256x256 size icons or not scaling them properly. I agree that it will probably result in much better icons in the future. I have never made an icon package before. But, I have made individual icons. There is definately more skill involved in larger icons.


Maybe because I haven't had alot of experience making icons, but I don't understand the difficulty in making the 256x256 size. I normally use photoshop and make the image 3-4 times bigger than the max size of the icon (256x256), then resize it to 256x256 and save it. Then I open it up in your icon program and it does all the resizing for me, and puts it in icon format. Maybe my I am missing something because of my inexperience in making icons.

In short: I don't think vista should limit the scaling, but at the same time I don't see the difficulty making the 256x256 icon size.
MIKE031489
Reply #2 Friday, August 24, 2007 9:41 PM
Those were my exact thoughts! I went to write it, and you'd already said it!

In my limited experience, i always created Large icons, and size them down for the ICO's (mainly because i use them in Obeject Dock, and they need to be High Def!.
thomassen
Reply #3 Saturday, August 25, 2007 5:51 AM
The problem is worse when Vista is displaying 96x96 icons because resampling a 256x256 icons will make the pixels fall out of the pixel grid and make the icon look blurry.

And 256x256 is so large that you need to add more detail to it, but those details doesn't always look that great when they get sampled down to 96x96 or 64x64. So whereas before you could create an icon that's look as it should for it size, Vista now takes that away.

I really do not understand why Vista won't simply take the closest icon and sample that instead of ignorantly use the 256x256.
thomassen
Reply #4 Saturday, August 25, 2007 5:56 AM
I normally use photoshop and make the image 3-4 times bigger than the max size of the icon (256x256), then resize it to 256x256 and save it. Then I open it up in your icon program and it does all the resizing for me, and puts it in icon format.


A large icon requires more detail than an a small icon. 16x16 sized icons will end up as a blob if you simply resize.
Resizing an image from 256x256 to 128x128 to 64x64 etc is one thing because they are all twice the size. When you resize the pixels stay within the pixelgrid and the icon remain sharp. But going from 256x256 to 96x96 doesn't work that well. Dave Shea wrote a nice article about icon sizes and pixel grids: http://mezzoblue.com/archives/2007/07/11/icon_design/
racingyou
Reply #5 Saturday, August 25, 2007 9:40 AM
First of all, I'm glad to see I'm not the only one who noticed the lack of Vista specific icon packages.(See this post)

Also, my question is, why doesn't Stardock develop more Master Skin IP's for vista, seeing that there aren't many out there, they could probably sell a few  
RPGFX
Reply #6 Saturday, August 25, 2007 11:00 AM
For me, icons are not that huge of a deal. I almost never see them. I have my folder views set to details, which only shows tiny little 16x16, and I have no icons on my desktop at all, I just use objectdock. So, even though I do customize with iconpackager, I rarely ever see any icons on my screen...
Frogboy
Reply #7 Saturday, August 25, 2007 12:53 PM

Also, my question is, why doesn't Stardock develop more Master Skin IP's for vista, seeing that there aren't many out there, they could probably sell a few

It's a cost issue.  Premium suites don't cost enough to pay for 120+ 256x256 icons. 

Piggy Wiggles
Reply #8 Sunday, August 26, 2007 7:02 PM
Isn't Leopard going to have 512x512 icons? It's a waste if you ask me. I couldn't even fit 3 512x512 icons on my screen. 128x128 if big enough considering most of us don't have massive 3200x1200 (by using two monitors) screens yet.
Markavian
Reply #9 Saturday, September 8, 2007 3:10 AM
I hadn't realised Vista was so poor on the icon support (as I'm not using it yet), that does seem completely off the ball. You make a good point about the extra hours required for each piece of art, it may produce 'wonderous', detailed icons, but at a huge cost to the artist, and frankly they're icons - the majority of people on the market aren't going to shell out megabucks for them, which makes recouping costs very difficult.

The size of them! Why go above... 64x64? I'm still happy with 32x32. I've a programs folder off my desktop with 45 programs, of which 15 I've used in the last week, I don't have the space for larger, admittmently I have good eyesite and coordination, so this is all fine for me. But to my final point, what are large icons useful for? There supposed to be -iconic-, a shortcut to an application or place which removes the need for a textual link; for the less able (poor vision or novice users), I would assume large text labels, or plain text alternatives are more useful, not massively larger icons with fiddly details that can't be seen.

::end of grumbling::
- Markavian
thomassen
Reply #10 Friday, September 28, 2007 4:51 AM
Isn't Leopard going to have 512x512 icons? It's a waste if you ask me. I couldn't even fit 3 512x512 icons on my screen. 128x128 if big enough considering most of us don't have massive 3200x1200 (by using two monitors) screens yet.

Keyword "yet". MS and Apple implement support for large icons to be able to tackle new and coming hardware. Prices on monitors are dropping quickly and it's more and more affordable to get larger monitors with higher resolution.

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