Impulse: Requesting and Managing Friends
Make some friends!
Thursday, June 19, 2008 by Island Dog | Discussion: Personal Computing
With Impulse finally here, it's time to start a new set of guides and walkthrough to make sure you are getting the most out of Impulse. I thought I would start it off with going over the Community features, specifically the Friends feature. I really like this as I can keep tabs with what my friends are doing and other activity.
When you hit the Community tab, you will see a list in the upper right hand corner which shows which of your current friends are online, and also shows you any pending friend requests.
Impulse community |
Clicking 'manage' will take you the friends request screen where you can review the pending requests you have. As you see in the screenshot below, I have three pending requests. From here you can choose to accept the friend request or just ignore it.
Friend requests |
That's the basics of managing your friend requests, so now lets move on to how to actually request someone to be a friend. I noticed one person wasn't on my list, so I headed over to Bebi Bulma's profile and blog. In the upper right hand section you should see a link to add a friend, so just click that and a friend request will be sent.
Add a friend |
You also have the opportunity to send a note with that request as well.
Add a note |
One you have all your friends organized, you can click the 'Friends' tab at the bottom of the Community section. This will give you an overview of your friends activity. It will show you who your friends are making friends with, and also show you comments and blog posts they have made. It's a fantastic way to keep up to date on what your friends are doing.
Friends activity |
You can also see a more detailed list about your friends, including links to their blog and profile by selecting the 'Friends list' or 'Dashboard'. You will also have the ability to remove friends from here also if you wish.
After reading this guide you should have a good understand of how to request and manage your friends with Impulse. If you don't have Impulse yet, head over to www.impulsedriven.com and get your copy.
Stardock's Impulse Awarded Microsoft's Certified for Vista Logo
Wednesday, June 18, 2008 by Island Dog | Discussion: Personal Computing
Stardock’s new Impulse digital distribution platform has been recognized by Microsoft as having met the stringent testing criteria and been awarded the right to display the Certified for Windows Vista logo.
Impulse, which was formally released by Stardock on June 17th, 2008, is a cohesive, integrated virtual platform for consumers and developers that has been designed to simplify buying, supporting, and developing PC games and software applications. Through Impulse, consumers can purchase, download and install games, utilities and even video drivers, enhancing the Windows experience.
“Microsoft is pleased that Stardock has earned the Certified for Windows Vista software logo for their Impulse application,” said Jeff Price, senior director in Windows Client Product Management at Microsoft Corp. “This highlights Stardock’s commitment to providing its customers with higher quality applications that deliver a more secure, reliable and compatible experience with Windows Vista.”
Applications that receive this recognition have been independently tested to assure the highest levels of compatibility, functionality and reliability and must meet both Microsoft's own security guidelines and the privacy standards set for by the Anti-Spyware coalition.
Phil Madis, Director of Business Development at Stardock, added, “We are pleased to have been awarded the highest level of Vista compatibility certification by Microsoft. By undergoing and passing the rigorous testing process, we are able to assure our customers that Impulse has been optimized for ease of use, optimal performance and to take advantage of the enhanced security features of Windows Vista.”
It should be noted that Impulse supports both Windows Vista and Windows XP. Impulse was developed using Microsoft’s .NET technology.
Brad's Impulse Launch Review
Tuesday, June 17, 2008 by Frogboy | Discussion: Personal Computing
Impulse is the greatest thing since sliced bread...yada yada yada.
But how good is it really? Ultimately, only you will be able to decide. What I'm going to do here is give my personal opinion on how Impulse stands on the eve of its launch.
The Comparisons
Let's just get this out of the way, Impulse is not Steam or Direct2Drive or Xfire or whatever. It's has a very different design philosophy. So let me just say this: You would have to pry Steam out of my cold dead hands. You should judge Impulse as how well it addresses your problems.
First Impressions
So I double click on the Impulse icon. How fast does it load? On my ThinkPad T60 it's about 5 seconds but YMMV. In its phase 2 edition (August) I think we need to make it more multithreaded so that when you launch it, it comes up like a window. I.e. instantly. But it is pretty snappy (a lot faster for me than the betas were).
My next question would be, how much RAM is this thing using?
On load up, about 15 megabytes which is pretty good given that Internet Explorer uses 84 megabytes!
The Store
From a digital e-commerce point of view, the million dollar question is, how good is the selection in the Impulse store? With Steam or Direct2Drive, I can get a gazillion different games. So what about Impulse? The answer depends on what you're looking for.
The first week of the Impulse launch will be spent handling the logistics of getting hundreds of gigabytes of games, utilities, and applications up on the servers. So what is available at say 1pm on the day of the launch will be different from what is available at 5pm of the same day with each day adding more and more stuff.
But by Christmas, I suspect it won't be selection that makes one choose one digital store over another but rather the features and services that these things provide. Impulse, for instance, supports refunds for users having technical issues. That's a pretty big deal IMO. As far as I know, that will be unique to Impulse.
Community Features
So that we're all on the same page, Impulse isn't just a download manager ala Stardock Central. It is a full blown digital distribution platform. The platform comes in the form of Impulse Reactor which is a server-side virtual API set for developers.
A developer could, for instance, using the free Impulse Reactor SDK (which will be launched in mid August) type into their game: CVP.SaveGame() and save their game to the player's virtual drive. Or CVP.LoadPreferences() to get a game's preferences.
The first game to make use of the Common Virtual Platform will be The Political Machine. Unfortunately, The Political Machine v1.1 wasn't ready by the Impulse launch so we had to hide the "Games" button from the community area for multiplayer match making. As soon as it's ready, the button will come back and players will be able to find games either there or within The Political Machine itself. Other games that will be using it include Sins of a Solar Empire, Galactic Civilizations II v2.0, and Demigod. We are also working with a number of third party developers to begin using this.
Blogging
I am very biased in favor of non-website whenever possible. I just find website stuff slow.
The blogging and forum behavior on Impulse is pretty fast but I'd like to see it much faster. As in, instantaneous.
I think in the coming weeks you'll see a lot of improvements to performance across the whole thing as the initial launch was largely about just getting stuff in there.
My Friends
The friends stuff is a pretty big deal for me as both a user and as a gamer. It's only in its beginning stages really. Eventually, you'll be able to easily get games going and filter by friends or friends of friends to help improve the multiplayer experience.
When I play on-line, my biggest gripe is the griefing and such I run into. I'm 36 years old, I just don't have time to waste in a multiplayer game with some 15 year old whose out to "max their ranking".
Features that didn't make to the launch that make me sad
There are 3 big features that had to be put into phase 2 (August) that make me sad. The Impulse side was done but we just didn't have enough time on the game side to make use of them yet.
Those are:
- Multiplayer Matchmaking. People could start and join games right from Impulse.
- Achievements.
- Game Rankings.
They'll get in there, we just have to update The Political Machine and other games to make use of them so that we can show off what's possible to game developers.
The same is true for NAT negotiation and such. One of the biggest pains in the butt on the PC is getting ports and firewalls set up right for a game. In Impulse phase 3, the Impulse back end will be set up to act as a kind of back-up for games that use our platform. So a user could connect to another user without knowing anything about routers and what not. We're hoping Demigod will be the first game to make use of this.
Getting Updates
So right now, there's a tab called "Updates" that shows up if there are updates to ones programs. I'd like to see an option put in asap that simply has Impulse download these updates automatically.
My other request is that when downloading updates, I want to see my actual bandwidth speed. I realize this is cosmetic but somewhere, techies should be able to get some idea of how fast their connections are.
Getting to my stuff
Impulse lets users add new categories to their applications and move things around via the dock (we'll talk about that more soon).
If there's an update, an exclamation point shows up next to it.
What's not in the launch version are forums for every application or a chat channel. Eventually everything will get its own forum and chat channel.
Registering your stuff
Users can associate various programs with their account. Right now, the only commercial programs that you can associate with your account are Stardock ones and programs you bought from Impulse. But the next step is to let you be able to associate any program with your account regardless of where you purchased it.
This way, when are setting up a new machine, you can just let Impulse download and install all your stuff (freeware, shareware, games, whatever).
Preferences
Clicking on the orb in the top left opens up additional options. You can set up where things install on a per category basis:
The Dock
Impulse is designed to customizeable. The initial launch doesn't have the skinning selection features in. That's coming "real soon now(TM)". But you can add and edit your own categories:
When you press the minimize to dock, Impulse launches the dock:
The dock displays the same content as the Impulse client. By default, it is set to auto-hide so it will hide to the taskbar edge with the user able to bring it up by moving their mouse to the bottom edge of the screen.
The dock is pretty powerful and yet light weight.
We plan to release later on an Impulse Tray applet that users can optionally use to stay in touch with friends, posts, updates, etc. It will not be part of Impulse itself as it will be designed to be as tiny as possible.
So what's next?
I think most people will find Impulse pretty compelling. Initially, its game content is not on par with Steam or Direct2Drive but that should change over time. Obviously on the non-game software side, it enjoys a tremendous advantage.
Impulse itself is pretty snappy but I found the forums and blog services be a bit on the slow side. This will be something Stardock will need to improve.
Download speeds of new programs, by contrast are fast. Faster than anything I've ever used anywhere.
The customization features, while decent, could be a lot better. I.e. I'd like to be able to select from a list of skins. Stardock's the leader in this area so it's something that it will be adding and supporting through its skinning site, WinCustomize.com.
It will be important that Impulse show off the features of Impulse Reactor as quickly as possible. Getting the Multiplayer matchmaking in should be up by the end of the month. Achievements, rankings, etc. are all going to be crucial as well.
I'd like to be able to filter out programs that are available but not installed. I'm an extreme case since I have a ton of things linked to my account but still.
I think people will be pleasantly surprised at how fast and memory efficient the overall program is. Given how pretty it is, on might expect it to be slow and a memory hog but even in its first release, it's really snappy.
WindowBlinds 6: Changing and Managing Wallpapers
Use WindowBlinds to manage your wallpapers
Monday, June 16, 2008 by Island Dog | Discussion: OS Customization
You probably know that WindowBlinds is the best way to change the visual style for Windows Vista and XP, but did you also know it can also help you manage your wallpaper collection as well? Yep, WindowBlinds 6 has it's own wallpaper manage built right in. It's had this feature for a while, but with the new UI layout in WindowBlinds 6, things look just a bit different than in previous versions.
Lets take a walk through the wallpaper section in WindowBlinds 6, and let me show you how you can use it to make the process of managing your wallpapers a little easier.
Wallpaper section |
As seen in the screenshot above, the wallpaper tab in WindowBlinds will present two other tabs. We will start off in the "Change my wallpaper" tab, which should be the default selection. There are two different views for the wallpaper area, one with a preview section and one without. Which you use is a matter of your preference, but you can easily switch between them by clicking the button seen in the screenshot below.
Wallpaper section with preview |
By default, you should see wallpapers from the Windows directory, WindowBlinds directory, and others in the wallpaper section. Bring up the wallpaper settings window by clicking the tool icon.
This will bring up a dialog where you can add and delete folders which contain images that you would like to use as wallpapers. The drop-down menu is where you can set the images to tile, stretch, center, or use the smart mode.
Wallpaper settings |
Changing the wallpaper is easy. Once you have selected the image you want, just double-click the image and your wallpaper will change to that image. If you want to mix it up a bit, move over to the "Random wallpaper settings" tab. Here you can set the wallpaper to change at certain times and actions.
- Change the wallpaper every time you logon
- Change the wallpaper on a Monday morning.
- Change the wallpaper every hour
- Change the wallpaper every morning
Just use the drop-down menu to select which setting to use. To select the images to use in the random settings, just double-click the wallpaper image and a check will appear by images that will be used.
Random wallpaper settings |
Now you see how easy it is to manage and change your wallpapers using WindowBlinds 6. For more information visit the WindowBlinds website at www.windowblinds.net.
More Impulse screenshots
Sunday, June 15, 2008 by Draginol | Discussion: Personal Computing
Impulse doesn't care where you got the programs, you can keep them side by side.
Minimizing Impulse to the Impulse dock I can quickly access all my stuff.
Impulse's community features are extremely advanced. Friends lists (which work back and forth with games), blogs, tracking, user ranking, etc.
My Friends list. Also coming soon: Facebook integration.
Live chat features about your favorite games, apps, or whatever else.
Impulse is a digital distribution platform. But its store also supports sending users a boxed version too (for participating publishers).
Impulse to deliver next-generation PC platform
Saturday, June 14, 2008 by Draginol | Discussion: Personal Computing
The Next Generation Digital Platform
Creating a digital platform for both PC games and applications
“Impulse is the most user friendly and versatile platform we've used to date, and it’s clear that there's nothing else quite like it.” -- Bartosz Kijanka, vice president of engineering at Gas Powered Games (developers of Dungeon Siege, Supreme Commander, and Demigod).
A Quick Primer on Stardock
Stardock is the developer of Impulse, a next-generation digital platform for Windows. However, for people to take the Impulse platform seriously, it’s important to relay some of the history of Stardock.
Below are three key points about Stardock:
1) Stardock has been delivering digital distribution networks for a decade. The first PC game to be released both via digital distribution and at retail simultaneously was Galactic Civilizations in 2003.
2) Stardock is the “go-to” company for creating solutions that integrate into Windows as if they were a native part of the OS. For example, if you’ve recently bought a Dell computer, it probably came with Stardock’s software pre-loaded. Similarly, Stardock was the company tapped by Microsoft to deliver the default animated desktop wallpaper and user solutions for Windows Vista. Other customers include Gateway, Alienware, HP, and many others.
3) Stardock is one of the top PC game publishers and developers. Its latest PC game, Sins of a Solar Empire, was in the top 10 best selling games at retail for several months – despite most of its revenue coming through digital sales.
Introduction
It’s hard to believe that only a few years ago there were those who didn’t think people would embrace the idea of purchasing and downloading software digitally. Yet, embrace they have, and today few doubt that digital distribution is the future. Even more than that, few doubt that digital platforms are the future. Google, Microsoft, and others are working ceaselessly to create their own digital platforms that users and developers can make use of.
Stardock has become well known in the last couple of years thanks in-part to its popular PC games, such as Galactic Civilizations II and Sins of a Solar Empire. However, the company is also well known for its common sense approach to copy protection – its retail games have none and yet still sell hundreds of thousands of copies.
On June 17th, Stardock will introduce a next-generation digital platform called Impulse.
What is Impulse?
Impulse is the solution to a basic problem on the PC: The fragmentation of the market has made developing, buying, and supporting software increasingly difficult; Impulse addresses these issues and more.
Here is a sample of the issues Impulse is designed to solve:
1) A user gets a new PC or re-builds an existing one. Today, that user is forced to dig through CDs and serial numbers to reload their games, utilities, applications, and other programs. With Impulse, the user types in their UserID and Password, and all the titles associated with it (even if they didn’t buy the title via Impulse) are automatically downloaded and installed.
2) A user buys a new game and wants to play it online against others. Getting multiplayer working on the PC is a pain; even if a user does get it to work, it can be difficult to find a game. Even after setting up a game, there’s no universal way of tracking scores, rankings, and achievements. Impulse resolves all these issues and more.
3) The PC market has consolidated so much that it is very difficult for a new developer to get their program or game out there. Impulse will soon provide a utility called MyImpulse that will allow developers to submit their program or game to Impulse, name a price, agree to a standardized, automated agreement and then be able to try it out via Impulse (only on their account). Once approved, their title is available.
Impulse is a platform first and has been designed to be useful to the user even if they never purchase anything from Impulse. It is designed to be useful to developers even if the user didn’t buy their game from Impulse and doesn’t have Impulse installed.
5 Reasons Why Impulse Matters
1) It has the content. Impulse will have many of the major PC game publishers signed on by its launch, as well as several major PC software publishers. Many other publishers are slated to sign on after the Impulse launch as well.
2) Impulse adheres to Stardock’s well known stance against obnoxious copy protection. Impulse is designed to work seamlessly whether connected to the Internet or not.
3) Impulse doesn’t minimize to a system tray icon, instead, users can minimize it to a dock similar to what is in Stardock’s ObjectDock. In other words, it’s useful even for those who haven’t purchased anything on Impulse.
4) Impulse delivers a virtual PC platform called Impulse Reactor. This platform provides APIs that allow developers to easily make use of Impulse’s considerable back-end capabilities such as virtual storage, multiplayer matchmaking, multi-game multiplayer game finder, friends lists, virtual saved games, virtual storage, player achievements, device driver updating and more.
5) MyImpulse - a special publishing application - will enable third-party developers to submit their games or software for sale on Impulse. Developers will be able to name a price and other details of their product, then submit it to Stardock for approval. With this nearly automated process, it will lower the barrier to entry for new third-party developers to sell their software.
Of course, those are just some major points, here’s several others:
· Impulse supports localized currencies. Are you in Australia, Germany, or Russia? Would you like to buy programs in your native currency? Impulse can do it.
· Per Territory distribution. Are you a publisher who only has the rights to distribute a game in Italy but want to be able to sell your game to only people living in Italy? No problem, Impulse can do it and go one step further by only showing those customers living in the authorized territories your products.
· Impulse supports custom Impulse stores for different Impulse distributors. Are you a retailer or PC OEM who has their own specific agreements on selling certain games and applications at different (better) pricing? Impulse has you covered here as well.
· Impulse can be distributed by anyone. Do you have a website, blog, magazine or a retail store? Impulse can be custom branded and distributed by you with the distributor getting 15% of the gross revenue of all purchases made by a user who created their Impulse account from your distributed client. Put Impulse up on your website and when someone downloads it and creates an account, that user is forever affiliated with you. Hence, three years from now, when the user buys Unreal Tournament or Supreme Commander 2 or Office package X, you get 15% paid to you on that purchase.
· Impulse supports refunds. Buy a game or application and it doesn’t work on your system? Thanks to Impulse’s SSD (Secure Software Delivery) technology, Stardock can refund users and simply remove the item from their account (after the user uninstalls it, which sends a message to the server that it is gone). Impulse takes the risk out of digital distribution.
A Guided Tour of Impulse
Impulse is still in beta and many of the features are not available in the preview. This tour is designed to give users an idea of what will be available on June 17th.
The Impulse Dock
Everyone wants to be a platform, it’s the new buzzword. However, there needs to be something basic that makes one thing a platform and another thing not a platform. For us, it’s simple: If a user wouldn’t use it unless they purchased a program from it, then it’s not a digital platform.
“Impulse will succeed not because it forces users to use it but because users will want to use it.” –Brad Wardell, President & CEO, Stardock Corp.
Impulse has been designed such that even if a user never buys anything from the Impulse store, they would still want to use it. The first element of the “want to use it” mantra is the Impulse dock. Rather than minimizing to yet another system tray item, users can minimize it to be a dock on the desktop. From this dock, users can add as many programs and folders as they would like. When an Impulse supported program is updated, it gets flagged on the dock. Items on the dock also show up in Impulse as well – any program can be added to Impulse itself as well as the dock. Coming from Stardock, it’s not surprising that it’s all skinnable and integrates seamlessly into Windows.
Your Stuff
Load up Impulse and once logged on, you can download or update any of the programs associated with your account.
Figure 1: Your stuff
You don’t have to necessarily have purchased the program from the Impulse store to update and download it. If it’s a Stardock program, it doesn’t matter where you bought it. You could have purchased Galactic Civilizations I back in 2003 in Germany and still use Impulse to download the full complete latest/greatest version.
Stardock is also working with publishers to support this for their titles, so that no matter where you bought your game or application, you’ll be able to download and update it on Impulse – for free.
The Store
The Impulse Store makes purchasing and downloading games, utilities, applications, anti-virus, etc. a snap. The goal of the store is to make the purchasing experience look and feel as much like a native part of Windows as possible (this is still a work in progress).
The Impulse store is being designed such that users can quickly find out whether a given program is worth their while by visiting the title’s forums, going to the chat channel for it, reading comments on it, etc.
Figure 2: Picking a favorite publisher is extremely easy. The store interface in Impulse is unlike anything seen before. Clean and simple.
The Community
In the “good old days” there was Usenet, which provided a standardized way for people to find out about virtually any topic. In a web-centric world, there is no longer a standardized way to find out about a given program or genre. Impulse aims to solve this issue.
Figure 3: Impulse supports built in blogging, discussion groups on virtually any topic, chat, and more.
The Impulse Community is both incredibly powerful and easy to use. Any Impulse user can set up a blog and add their friends who have Impulse accounts. (Again, the manta “You don’t have to buy anything to find Impulse useful” – anyone can create an Impulse account.)
If users want, Impulse lets you see what discussions your friends are participating on, what games they’ve recently played, what blogs they’ve recently written, and much more. In addition, Impulse allows users to find multiplayer games to join in, chat about virtually topic live, update video drivers, and much more.
“When a new title is released, it can be difficult to find people to play in multiplayer,” said Craig Fraser, Ironclad Games. “With Impulse, reaching critical mass will be much easier as players can browse through all their games at once. As an added bonus it will display games started by people who didn't buy the game from Impulse so it's not a partial list.”
Impulse Reactor: A virtual platform for users and developers
Impulse Reactor is the underlying platform that Impulse makes use of. What makes Impulse Reactor so important (and differentiates it) is that its functionality comes from the Impulse server farm and not from the client. Impulse is a thin client designed to be fast, memory efficient, and easy to use. The real magic of Impulse takes place on the Impulse Reactor.
Impulse Reactor could be described as a series of API (programming calls) that developers can use in their software. The calls do not know or care whether the user has Impulse installed or not, it only requires that the user have an Impulse account (which is free) so that the user can be identified.
To use them, a developer only needs to download the Impulse Reactor SDK (which is free). The SDK will be available in late August.
Impulse Reactor is the result of the combined efforts of Stardock, Gas Powered Games, and Ironclad Games.
Here are some of the features of Impulse Reactor:
· Common Virtual Platform (CVP). Developers can add a series of calls to their games that make it much easier to implement multiplayer and easier for players to find multiplayer games. For example, one line of code - CVP.FindMatch() - can query the Impulse Reactor for a game that matches the included parameters, return the game info and launch the game. A few other calls include:
o CVP.Join() (joining a multiplayer game). CMP supports NAT negotiation so that opening ports and messing around with configuring your router will soon be a thing of the past.
o CVP.AddAchievement() adds an achievement to a player’s account.
o CVP.FindFriend() finds a particular friend to play with.
· Common Virtual Drive (CVD). Developers will be able to write data out to a virtual hard drive on the net. From here, developers can do everything from saving games, providing virtual keyboard and preference saving, to saving files. The virtual drives won’t be very large (10 megabytes per application) but more than large enough for supporting crucial data for applications and even saving data files.
Example: CVP.SaveFile() or CVP.LoadFile().
· Common Community Network (CCN). Developers will be able to write applications that can query information from the Impulse community infrastructure. Hence, help files, user support, or anything else that a developer can imagine wanting from their application can be obtained and integrated into their program.
To repeat the mantra: You are not forced to install Impulse to benefit from this.
“Our architecture is very open. We’re not interested in trying to force people to use Impulse. The reality is, these are things that should be part of the OS but because of the overzealous DOJ, Microsoft has been prevented from doing this kind of thing.” –Brad Wardel, President & CEO of Stardock.
In addition, this has been designed to be extremely easy for developers to implement.
Impulse: The Technology
Impulse is a Microsoft .NET based technology from the client to the server infrastructure. This helps ensure future compatibility and increases performance as .NET gets more and more integrated into Windows.
The Future…
Impulse is being launched in three phases:
Phase 1: The initial launch on June 17th to coincide with the release of The Political Machine 2008 (www.politicalmachine.com) will have the features described in the guided tour. It will have several major and minor PC game publishers and developers on-board for the launch along with several major and minor PC software developers.
Phase 2: In late August, the second phase of Impulse will be released along with the SDK for the Impulse Reactor. Additional major publishers and developers will be announced and released, along with Achievement and Game Rankings functionality. A large number of unannounced features will be announced as well.
Phase 3: Early in February 2009, Phase 3 will launch with Demigod. Yet more titles will be available and MyImpulse will be officially launched (beta will be publicly available for months before hand). More info to come on this as we get closer.
Conclusions
Most PC users can agree that the Windows experience needs to be improved. It’s too hard to manage purchases, too difficult to set up games and applications, and too much work to get a decent gaming experience. It’s also too labor intensive to setup a new PC.
Impulse is the result of a decade of experience in building digital networks for PC users. It takes Stardock’s knowledge in both digital distribution and its enterprise development background to create a universal, virtual digital platform for the Windows PC.
“Stardock has been breaking ground in online distribution and online user community space for a very long time, and Impulse is a clear reflection of that expertise.”-- Bartosz Kijanka, vice president of engineering at Gas Powered Games.
This Week in Skinning - June 13th
Skin Roundup for 6-13-08
Friday, June 13, 2008 by Island Dog | Discussion: OS Customization
Was it just me, or was this a very long week? Lots of goodies again this week, and although I have said this many times, I hope the momentum keeps going for most of the summer.
Now for this weeks picks!
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Vienna 3 Raptor for CursorFX by J. Aroche There are a lot of good stuff coming out to match Vienna 3, but this cursor should have no problems with many of the skins out there. |
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Earth Fusion HD 720p in Dreams by Agustsigurdsson This is a real nice space .dream, and looks really nice with dark skins. |
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Obsid for IconPackager by PiscDong This icon pack has a sleek set of icons. Great use of color which should match many different type of themes. |
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Pirate Pack 1 Dock Icons for ObjectDock by starkers Pirate icons. That is just cool. |
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WinCust_paper(tz) in Wallpapers by TomZmorin Really cool design and the detail is amazing. Great job! |
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Ready! in Wallpapers by vStyler I'm ready for a vacation too. Regardless, I love the colors and simplistic design of this wallpaper. |
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Sirach for WindowBlinds by APB The transparency of this skin is just about perfect, and the color variations that are possible really make this skin stand out. |
EzMax for WindowBlinds by basj This is another really cool design with good use of color. Very nice! |
Go through all the galleries and post some of the skins you really liked from this past week. There are always such a wide variety out there that I like to see what else the community is liking. See you next week!
WindowBlinds 6 Demo Video
Wednesday, June 11, 2008 by Island Dog | Discussion: OS Customization
For many of you, this video might not show anything new, but for new users this demo video gives you a highlight of the main features of WindowBlinds 6. If you know someone who wants to change their desktop, you might send them the link to this video.
Camouflage MyColors Desktop Tour
Get ready for duty!
Tuesday, June 10, 2008 by Island Dog | Discussion: OS Customization
Attention recruits! For the next "Desktop Tour" I wanted to show off another MyColors theme that was recently released, and that would be the Camouflage theme. As the name implies, this is a military inspired theme that can turn your desktop into the barracks you have always wanted. Before we start, you can find more info about MyColors from Stardock, you can read through a walkthrough or view a screencast with more information.
Visual Style and Wallpaper
Camouflage is obviously what this visual style is based upon, but it doesn't get hidden in the desktop. The skin is sleek and the camouflage design is not overbearing at all. I was concerned it might be "too much", but the design was well implemented and I had no problems using this theme throughout the workday. The wallpaper compliments the theme well, and stays true to the overall design as well.
Camouflage MyColors Desktop |
Icons
These have to be one of the coolest icon packs I have seen in a while. A tank for the Control Panel icon, binoculars for Search icons, and many other military icons makes for an awesome pack.
Icons |
Gadgets
The Camouflage theme is not short on gadgets either. First we have the media player. This was designed to look like a military-era radio, but has all the bells and whistles you would need in a desktop media player.
Media player |
There is also an expandable weather gadget which will show your designated forecast, and give you the option to link to your local radar and other weather information.
You always need to make sure you are on time for the all important mission, so it's essential to have a calendar and clock right there on your desktop.
Calendar and clock gadgets |
The Camouflage MyColors desktop is available for both Windows Vista and XP. If you are a subscriber to Object Desktop then you are eligible for a discount for MyColors themes. For more information visit the Camouflage MyColors theme page.
June 9th Skin Thoughts and Reviews
Sunday, June 8, 2008 by wulfn1 | Discussion: OS Customization
Hello again all!
Above everything , I must thank those who chose to promote me, I am honored and will strive to live up to the new rank, THANK YOU!!
now,...
It's another week and another artist to be highlighted, but first to finish my last week's article:
I ran late last week and have now learned to be more organized in my information gathering. Hopefully this will help for future reviews. I never got to show off KittyMalone's Igloo wb.
so here it is, hope you like it as much as I do!
I love the little polarbear in this skin, he just reminds me of the bears my husband collects (yes I have a whole room devoted to teddybears, especially white bears). I had some problems with it initially but once I reallized that I had the wb config set to "vista-ize me " and it was causing problems, all was resolved and the skin looks great!
I chose a wall that brought a slight bit of darkness to the skin, because I just love that look, and it was a bit too bright and shiny for my moods. Edge of Insanity by HOTRODLED fit the mood perfectly. I was lucky that there was a skin out there that fit so well with the start menu as you will see, it looks like the little bear is sleeping under the branches of that tree there.
I have been messing with DesktopX lately and added some widgets and objects to give some depth to my desktop. Corner Clock by MountainDragon fits nicely up in the left hand corner of my screen. the coloring matches the blind very well and there's a little button in the corner that if clicked will hide the clock if it gets in your way.
Hard drive meter by Xira is also colored perfectly for this skin. Though I am still trying to figure out how to make it work right , I like how it looks there on the screen. given time I'll have it working right I'm sure.
Circle Glass by Bilbo1930 is a great tool it includes a weather feature as well as a drive meter. You can use any background you want with this skin because it is totally transparent.I'm looking forward to using this in the future so I expect you'll see it again sometime.
I wanted to get the best look for this skin, and so I chose Igloo V1 by Snowman . While I usually go out of my way to find skins that aren't considered part of the whole package, in this case as well as one or two others, staying with the theme works best.
When I was installing Igloo, I imediately thought of Voidcore and since there are two great skins to use here , I did. First is Whitebear IP and second is my absolute favorite cursorfx theme Whitebear CursorFX I don't think I could add any more to that skin and make it look better. In this case , less is more, and clutter doesn't work with snow.
ok, now that I've shown you what I did with Igloo, on to this week's artist:
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This week I chose to highlight Jazzymjr , simply because I noticed how many of Jazzy's skins I already had! Though sometimes her designs are a bit frilly for me, for the most part they really are versatile.
First to be mentioned will be Sea Jasper . Green is my favorite color , hands down. So when this skin came out , it was an "automatic download" for me(I some times go into auto click mode when confronted with a goodly amount of skins to dl! )
I recolored the greenish blue cursor from M-drop color pack by Artur Berk ,just slightly . It didn't need much , just a little shift.
After that I went on the hunt for some DesktopX items. I found Killer Weather by Tiggz and fell in love. Ok so now I have two weather objects to fight for supremacy on my screen! This weather object is really sweet, and will go with any pearlized wb you can find( I know I checked all the ones I have.) it also looks nice with the minimalist white blinds.
For my calendar, I chose HV LinearCalendar by XX . The calendar is slim, doesn't obscure my wall and very easy to view at a glance from across the table .
I found a neat little meter object that looked really sharp with this set up, Cpu & Ram Meter by vukovicnikola .
I chose to combine an Object Dock with this skin, as it just worked that the wall and skin could handle a busy desktop. The dock I used was Seginus by Messiah1 . The tile-p version dragged to the right hand side of my screen balanced this look out nicely.
The right click menu I chose looked like it should be part of the skin, though it was created for another of Jazzymjr's blinds. Amphitrite by Fairyy~ is a perfect double for a SeaJasper blind.You would never know it wasn't meant to be used with this skin. I really like Fairyy~'s work, very versatile.
OHMY!Nitro Xtreme (lite) by D. Arnez is the Icon Package I used here. The coloring and style is on the nose and while not exact, they compliment the coloring of SeaJasper very well.
Lastly, I will mention the beautiful wall, which , though it's a fractal, has depth, color and style. The author of this wall, makes some of the prettiest fractal papers I've seen on the site. I read recently that the only reason the artist started making walls, was there wasn't one on the WC site that a neighbor thought would work with his setup. I am very grateful to that neighbor!!
Radiating by Frankeif is a gorgeous blend of greens,blues grey's and purples. I know many think fractal papers are not stylish, but if you look at the depth each paper has, the different lines and swirls and convolutions they take, they really are a treat for the eye.
Now , for my next treat, I give you Bronze Daize this is not one of Jazzymjr's more recent works, but it's one I like when I am looking for some earthy tones.
I dragged out one of my water pictures ,( I live near the shore and adore the ocean and beach views .) Antares by Nefil .
This one, isn't your usual greenish blue with sunrise or sunset. The view is one of a sunset before a storm, where everything has that eerie reddish tone to it and you know the upper atmosphere is going to let loose in the next day or so. I think these moments are out of this world beautiful. Though now that I think about it I bet the scene was meant to look like something from a different solar system.
The Icon Package was more difficult to find this time. I looked at several before settling on a recolored version of Element by Skinhit. There really aren't many IPs that work with water scenes that aren't decidedly nautical in design. So I found one that worked with the skin instead of the scene and blended the color in to match the hues of the scene.
I also recolored the CursorFX theme Lava by Cavan1 . The mottled look of the cursor worked well over the darker colors of the skin and wall.
You'll notice I went a little crazy with DesktopX objects and widgets on this theme. It needed something to give it the depth the wall couldn't so I added Tropik Weather by Lovely62 very pretty and the perfect color match for the wall.
The clock is Bubble Clock red v3 by Himangshu , and the news reader is Newsfeed Sample (joeuser) by _Martin_. I wanted an audio object and found this one Dark Glass Audio by MountainDragon.
Well I couldn't have all that and not have a meter , now could I? So I found Meter graph small(updated_revised) by Gnaw. It's a nice small transparent meter that monitors your cpu, memory, and the dataflow over your web connection.
I couldn't forget the right click, I've been adding one to almost all the themes , couldn't forget this one. Dark Two Right Click by Messiah1 is the one I had on hand that matched the best with this look.
My last look at works by Jazzymjr is Hearts Afire. Now I know it's kind of frilly for me, but I know there are people out there who really like that look. I'm not big into space themes either but find that I should include those styles in my work too so, here's frilly for ya Wulfie style!
I just couldn't get too flowery , so I hunted long and hard (and I mean long and hard!!) for a wall that would make this skin pop, but wouldn't make me feel like I was visiting my sister's bathroom. Finally I hit upon Neon Poison by Teddybearcholla. I had to "mirror" the wall to make the design show up to it's best advantage (for those of you who are skinning impaired, I opened the wall in PaintshopPro, clicked on "image" then clicked on the word "mirror" that reversed the wallpaper so it could be viewed properly here)
To get the icons I wanted, I had to recolor Bright Icons Suite version 1 by Alperium. I was going to use one of the sets starone created but none of them would allow me to recolor and they just didn't match with the colors she's created.
I used Core Weather by Mormegil (another of my favorite artists) it was simple, had a slight band of that rose color, and promised me a beautiful moon in the evening.
One really cool widget I found was Ultima`notes by HAPTORK. This thing is SO customizable you might as well call it skinnable!!! I had fun with different looks but settled on a rose on the corners and a copy of the wall for the background(not mirrored) and chose a script font for elegance.
The CursorFX theme I chose here was Flame by Artur Berk (ya I really love his cursors! ) I recolored it to a nice rose shade and haven't changed it yet!
I stuck with the theme for my right click and used Hearts Afire RC by Fairyy~. there weren't any right click menus that would work with the theme I had going as well as this one.
I tossed in a calendar , just because I could, and found one that was slim, and see thru! perfect for my very cluttered screen.
Linear Calendar by _Martin_ fit the bill perfectly, it's a vertical calendar that is very neat and tidy.
For my "Grande Finale" I plucked a rose to compliment this rosy theme. Pink Rose Clock by Buzzh58 is a quirky lil thing with a faerie tossing around in the middle of the waterbubble clock. It was amusing to my granddaughter to watch that little girl twirl!
Well, I know this was a long one, and I appreciate your looking. I promise next week won't be so long . And I also promise I won't highlight an author every week . I think I'll do it every other week or maybe once monthly.. we'll see .
Have a great week folks!!
Wulfie