Comment #2 Sunday, January 27, 2008 5:16 PM
Very nicely done.
Guess you're really getting into the 3d stuff
Comment #5 Sunday, January 27, 2008 6:13 PM
Comment #6 Sunday, January 27, 2008 6:22 PM
Comment #7 Sunday, January 27, 2008 6:32 PM
At the top of the script are 4 constants...
- Const nCEN_X = 342
- Const nCEN_Y = 322
- Const nMEC_X = 250
- Const nMEC_Y = 229
nCEN_X and nCEN_Y define where the center of the clock face is from the top left of the main graphic
nMEC_X and nMEC_Y define the coordinates of the animated mechanism, relative to it's parent (the main graphic again).
So if you change the size of the graphics in the object properties or a graphics program, then just make sure you change the script constants to suit.
The center of the clockface is not the center of the graphic, which is why I have those constants - and to make it easier for people to mess around with.
Comment #8 Sunday, January 27, 2008 7:04 PM
Lovely and functional as usual Matt.
"and it shows the correct time! " cracked me up.
Did you mean to leave the minute hand moveable? UH -oh . . I accidently moved teh hour hand and now can't find where to grab it and put it bak. Easier to redownload than try to fix.
Comment #9 Sunday, January 27, 2008 7:08 PM
But - having forseen this could be a problem I made the script reposition all the elements when it starts. So if you move things around then just restarting desktopx should set it right
Comment #10 Sunday, January 27, 2008 7:26 PM
Comment #11 Sunday, January 27, 2008 9:41 PM
Comment #13 Sunday, January 27, 2008 11:53 PM
Comment #15 Monday, January 28, 2008 11:47 AM
Thanks for the info. I appreciate it. I'll be trying that soon.
Comment #16 Monday, January 28, 2008 7:17 PM
Comment #20 Saturday, February 2, 2008 11:48 PM
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Comment #1 Sunday, January 27, 2008 5:10 PM